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DungeonShooting / DungeonShooting_Godot / src / test / TestExpression.cs
  1. using Godot;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Text.RegularExpressions;
  5.  
  6. public partial class TestExpression : Node2D
  7. {
  8. [Export(PropertyHint.Expression)]
  9. public string Str;
  10.  
  11. public override void _Ready()
  12. {
  13. //var expressions = Pretreatment(Str);
  14. }
  15.  
  16. }