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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorProject / GroupButtonCell.cs
namespace UI.MapEditorProject;

public class GroupButtonCell : UiCell<MapEditorProject.GroupButton, string>
{
    protected override void OnSetData(string data)
    {
        CellNode.Instance.Text = data;
    }
}