[gd_scene load_steps=7 format=3 uid="uid://cdhinm8rnppxt"] [ext_resource type="Script" path="res://src/game/activity/common/AutoFreezeObject.cs" id="1_qi64y"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_s28nu"] [ext_resource type="SpriteFrames" uid="uid://cj8psdl2pova6" path="res://resource/spriteFrames/shell/Shell0002.tres" id="3_r560h"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"] resource_local_to_scene = true shader = ExtResource("2_s28nu") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"] resource_local_to_scene = true shader = ExtResource("2_s28nu") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true [sub_resource type="RectangleShape2D" id="RectangleShape2D_3ib07"] size = Vector2(4, 2) [node name="Shell0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 128 script = ExtResource("1_qi64y") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") ShadowOffset = Vector2(0, 1) ThrowCollisionSize = Vector2(5, 5) [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_px12l") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_7e6fo") sprite_frames = ExtResource("3_r560h") [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_3ib07")