- using System.Collections.Generic;
- using System.Text.RegularExpressions;
- using Godot;
-
- namespace UI.MapEditorCreatePreinstall;
-
- public partial class MapEditorCreatePreinstallPanel : MapEditorCreatePreinstall
- {
- /// <summary>
- /// 填完数据后创建数据进行验证并创建数据对象, 如果验证失败, 则返回null
- /// </summary>
- /// <param name="roomPreinstalls"></param>
- /// <returns></returns>
- public RoomPreinstall GetRoomPreinstall(List<RoomPreinstall> roomPreinstalls)
- {
- var data = new RoomPreinstall();
- data.Name = S_PreinstallNameInput.Instance.Text;
- //检查名称是否合规
- if (string.IsNullOrEmpty(data.Name))
- {
- EditorWindowManager.ShowTips("错误", "预设名称不能为空!");
- return null;
- }
-
- var index = roomPreinstalls.FindIndex(preinstall => preinstall.Name == data.Name);
- if (index >= 0)
- {
- EditorWindowManager.ShowTips("错误", "当前房间已经存在预设名称'" + data.Name + "', 请使用其他名称!");
- return null;
- }
-
- data.Remark = S_RemarkInput.Instance.Text;
- data.WaveList = new List<List<MarkInfo>>();
- data.Weight = (int)S_WeightInput.Instance.Value;
- return data;
- }
-
- }