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DungeonShooting / DungeonShooting_Godot / prefab / bullet / Bullet0002.tscn
@小李xl 小李xl on 9 Jul 2023 2 KB 添加新的武器
  1. [gd_scene load_steps=8 format=3 uid="uid://bqkj0rn72ppge"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/Bullet.cs" id="1_hga3h"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_n44pd"]
  5. [ext_resource type="SpriteFrames" uid="uid://bpeodjqiy3mil" path="res://resource/spriteFrames/bullet/Bullet0002.tres" id="3_uvuj8"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_n44pd")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16.  
  17. [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
  18. resource_local_to_scene = true
  19. shader = ExtResource("2_n44pd")
  20. shader_parameter/blend = Color(1, 1, 1, 1)
  21. shader_parameter/schedule = 0.0
  22. shader_parameter/modulate = Color(1, 1, 1, 1)
  23. shader_parameter/show_outline = false
  24. shader_parameter/outline_color = Color(0, 0, 0, 1)
  25. shader_parameter/outline_rainbow = false
  26.  
  27. [sub_resource type="CircleShape2D" id="CircleShape2D_0vxfv"]
  28. radius = 3.0
  29.  
  30. [sub_resource type="CircleShape2D" id="CircleShape2D_e2yn3"]
  31. radius = 3.0
  32.  
  33. [node name="Bullet0002" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
  34. collision_layer = 2
  35. script = ExtResource("1_hga3h")
  36. CollisionArea = NodePath("CollisionArea")
  37. ShadowSprite = NodePath("ShadowSprite")
  38. AnimatedSprite = NodePath("AnimatedSprite")
  39. Collision = NodePath("Collision")
  40.  
  41. [node name="ShadowSprite" type="Sprite2D" parent="."]
  42. z_index = -1
  43. material = SubResource("ShaderMaterial_v77gw")
  44.  
  45. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  46. material = SubResource("ShaderMaterial_p0wfd")
  47. sprite_frames = ExtResource("3_uvuj8")
  48.  
  49. [node name="CollisionArea" type="Area2D" parent="."]
  50. visible = false
  51. collision_layer = 0
  52. collision_mask = 0
  53. monitorable = false
  54.  
  55. [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
  56. position = Vector2(-2.38419e-07, 0)
  57. shape = SubResource("CircleShape2D_0vxfv")
  58.  
  59. [node name="Collision" type="CollisionShape2D" parent="."]
  60. shape = SubResource("CircleShape2D_e2yn3")