using Godot; namespace UI.MapEditorProject; public class GroupButtonCell : UiCell<MapEditorProject.GroupButton, DungeonRoomGroup> { public override void OnInit() { CellNode.Instance.Pressed += OnClick; } public override void OnSetData(DungeonRoomGroup info) { CellNode.Instance.Text = info.GroupName; CellNode.Instance.TooltipText = "路径: " + MapProjectManager.CustomMapPath + "/" + info.GroupName; } public override void OnRefreshIndex() { GD.Print("刷新索引: " + Index); } //选中工程 private void OnClick() { Grid.SelectIndex = Index; ((MapEditorProjectPanel)CellNode.UiPanel).SelectGroup(Data); } }