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DungeonShooting / DungeonShooting_Godot / src / game / ui / tileSetEditorProject / TileSetEditorProject.cs
namespace UI.TileSetEditorProject;

/// <summary>
/// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
/// </summary>
public abstract partial class TileSetEditorProject : UiBase
{
    /// <summary>
    /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Panel
    /// </summary>
    public Panel L_Panel
    {
        get
        {
            if (_L_Panel == null) _L_Panel = new Panel((TileSetEditorProjectPanel)this, GetNode<Godot.Panel>("Panel"));
            return _L_Panel;
        }
    }
    private Panel _L_Panel;


    public TileSetEditorProject() : base(nameof(TileSetEditorProject))
    {
    }

    public sealed override void OnInitNestedUi()
    {

    }

    /// <summary>
    /// 类型: <see cref="Godot.LineEdit"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer.TileSearchInput
    /// </summary>
    public class TileSearchInput : UiNode<TileSetEditorProjectPanel, Godot.LineEdit, TileSearchInput>
    {
        public TileSearchInput(TileSetEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) {  }
        public override TileSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer.TileSearchButton
    /// </summary>
    public class TileSearchButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileSearchButton>
    {
        public TileSearchButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) {  }
        public override TileSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer.TileAddButton
    /// </summary>
    public class TileAddButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileAddButton>
    {
        public TileAddButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) {  }
        public override TileAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer.TileEditButton
    /// </summary>
    public class TileEditButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileEditButton>
    {
        public TileEditButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) {  }
        public override TileEditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer.TileDeleteButton
    /// </summary>
    public class TileDeleteButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileDeleteButton>
    {
        public TileDeleteButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) {  }
        public override TileDeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer
    /// </summary>
    public class HBoxContainer : UiNode<TileSetEditorProjectPanel, Godot.HBoxContainer, HBoxContainer>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.TileSearchInput
        /// </summary>
        public TileSearchInput L_TileSearchInput
        {
            get
            {
                if (_L_TileSearchInput == null) _L_TileSearchInput = new TileSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("TileSearchInput"));
                return _L_TileSearchInput;
            }
        }
        private TileSearchInput _L_TileSearchInput;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.TileSearchButton
        /// </summary>
        public TileSearchButton L_TileSearchButton
        {
            get
            {
                if (_L_TileSearchButton == null) _L_TileSearchButton = new TileSearchButton(UiPanel, Instance.GetNode<Godot.Button>("TileSearchButton"));
                return _L_TileSearchButton;
            }
        }
        private TileSearchButton _L_TileSearchButton;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.TileAddButton
        /// </summary>
        public TileAddButton L_TileAddButton
        {
            get
            {
                if (_L_TileAddButton == null) _L_TileAddButton = new TileAddButton(UiPanel, Instance.GetNode<Godot.Button>("TileAddButton"));
                return _L_TileAddButton;
            }
        }
        private TileAddButton _L_TileAddButton;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.TileEditButton
        /// </summary>
        public TileEditButton L_TileEditButton
        {
            get
            {
                if (_L_TileEditButton == null) _L_TileEditButton = new TileEditButton(UiPanel, Instance.GetNode<Godot.Button>("TileEditButton"));
                return _L_TileEditButton;
            }
        }
        private TileEditButton _L_TileEditButton;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.TileDeleteButton
        /// </summary>
        public TileDeleteButton L_TileDeleteButton
        {
            get
            {
                if (_L_TileDeleteButton == null) _L_TileDeleteButton = new TileDeleteButton(UiPanel, Instance.GetNode<Godot.Button>("TileDeleteButton"));
                return _L_TileDeleteButton;
            }
        }
        private TileDeleteButton _L_TileDeleteButton;

        public HBoxContainer(TileSetEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) {  }
        public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.TileButton.Icon
    /// </summary>
    public class Icon : UiNode<TileSetEditorProjectPanel, Godot.TextureRect, Icon>
    {
        public Icon(TileSetEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) {  }
        public override Icon Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.TileButton.TileName
    /// </summary>
    public class TileName : UiNode<TileSetEditorProjectPanel, Godot.Label, TileName>
    {
        public TileName(TileSetEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) {  }
        public override TileName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.TileButton.SelectTexture
    /// </summary>
    public class SelectTexture : UiNode<TileSetEditorProjectPanel, Godot.NinePatchRect, SelectTexture>
    {
        public SelectTexture(TileSetEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) {  }
        public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.TileButton
    /// </summary>
    public class TileButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileButton>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.Icon
        /// </summary>
        public Icon L_Icon
        {
            get
            {
                if (_L_Icon == null) _L_Icon = new Icon(UiPanel, Instance.GetNode<Godot.TextureRect>("Icon"));
                return _L_Icon;
            }
        }
        private Icon _L_Icon;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.TileName
        /// </summary>
        public TileName L_TileName
        {
            get
            {
                if (_L_TileName == null) _L_TileName = new TileName(UiPanel, Instance.GetNode<Godot.Label>("TileName"));
                return _L_TileName;
            }
        }
        private TileName _L_TileName;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.SelectTexture
        /// </summary>
        public SelectTexture L_SelectTexture
        {
            get
            {
                if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
                return _L_SelectTexture;
            }
        }
        private SelectTexture _L_SelectTexture;

        public TileButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) {  }
        public override TileButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer
    /// </summary>
    public class ScrollContainer : UiNode<TileSetEditorProjectPanel, Godot.ScrollContainer, ScrollContainer>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.TileButton
        /// </summary>
        public TileButton L_TileButton
        {
            get
            {
                if (_L_TileButton == null) _L_TileButton = new TileButton(UiPanel, Instance.GetNode<Godot.Button>("TileButton"));
                return _L_TileButton;
            }
        }
        private TileButton _L_TileButton;

        public ScrollContainer(TileSetEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) {  }
        public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer
    /// </summary>
    public class VBoxContainer : UiNode<TileSetEditorProjectPanel, Godot.VBoxContainer, VBoxContainer>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.HBoxContainer
        /// </summary>
        public HBoxContainer L_HBoxContainer
        {
            get
            {
                if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
                return _L_HBoxContainer;
            }
        }
        private HBoxContainer _L_HBoxContainer;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.ScrollContainer
        /// </summary>
        public ScrollContainer L_ScrollContainer
        {
            get
            {
                if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
                return _L_ScrollContainer;
            }
        }
        private ScrollContainer _L_ScrollContainer;

        public VBoxContainer(TileSetEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) {  }
        public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel.ScrollContainer.Preview.Name
    /// </summary>
    public class Name : UiNode<TileSetEditorProjectPanel, Godot.Label, Name>
    {
        public Name(TileSetEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) {  }
        public override Name Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel.ScrollContainer.Preview.PreviewImage
    /// </summary>
    public class PreviewImage : UiNode<TileSetEditorProjectPanel, Godot.TextureRect, PreviewImage>
    {
        public PreviewImage(TileSetEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) {  }
        public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel.ScrollContainer.Preview
    /// </summary>
    public class Preview : UiNode<TileSetEditorProjectPanel, Godot.Panel, Preview>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel.ScrollContainer.Name
        /// </summary>
        public Name L_Name
        {
            get
            {
                if (_L_Name == null) _L_Name = new Name(UiPanel, Instance.GetNode<Godot.Label>("Name"));
                return _L_Name;
            }
        }
        private Name _L_Name;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel.ScrollContainer.PreviewImage
        /// </summary>
        public PreviewImage L_PreviewImage
        {
            get
            {
                if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage"));
                return _L_PreviewImage;
            }
        }
        private PreviewImage _L_PreviewImage;

        public Preview(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) {  }
        public override Preview Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel.ScrollContainer
    /// </summary>
    public class ScrollContainer_1 : UiNode<TileSetEditorProjectPanel, Godot.ScrollContainer, ScrollContainer_1>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel.Preview
        /// </summary>
        public Preview L_Preview
        {
            get
            {
                if (_L_Preview == null) _L_Preview = new Preview(UiPanel, Instance.GetNode<Godot.Panel>("Preview"));
                return _L_Preview;
            }
        }
        private Preview _L_Preview;

        public ScrollContainer_1(TileSetEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) {  }
        public override ScrollContainer_1 Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel
    /// </summary>
    public class Panel_1 : UiNode<TileSetEditorProjectPanel, Godot.Panel, Panel_1>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.ScrollContainer
        /// </summary>
        public ScrollContainer_1 L_ScrollContainer
        {
            get
            {
                if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer_1(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
                return _L_ScrollContainer;
            }
        }
        private ScrollContainer_1 _L_ScrollContainer;

        public Panel_1(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) {  }
        public override Panel_1 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2
    /// </summary>
    public class HBoxContainer2 : UiNode<TileSetEditorProjectPanel, Godot.HBoxContainer, HBoxContainer2>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.VBoxContainer
        /// </summary>
        public VBoxContainer L_VBoxContainer
        {
            get
            {
                if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
                return _L_VBoxContainer;
            }
        }
        private VBoxContainer _L_VBoxContainer;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.Panel
        /// </summary>
        public Panel_1 L_Panel
        {
            get
            {
                if (_L_Panel == null) _L_Panel = new Panel_1(UiPanel, Instance.GetNode<Godot.Panel>("Panel"));
                return _L_Panel;
            }
        }
        private Panel_1 _L_Panel;

        public HBoxContainer2(TileSetEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) {  }
        public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorProject.Panel.MarginContainer
    /// </summary>
    public class MarginContainer : UiNode<TileSetEditorProjectPanel, Godot.MarginContainer, MarginContainer>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorProject.Panel.HBoxContainer2
        /// </summary>
        public HBoxContainer2 L_HBoxContainer2
        {
            get
            {
                if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer2"));
                return _L_HBoxContainer2;
            }
        }
        private HBoxContainer2 _L_HBoxContainer2;

        public MarginContainer(TileSetEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) {  }
        public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Panel
    /// </summary>
    public class Panel : UiNode<TileSetEditorProjectPanel, Godot.Panel, Panel>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorProject.MarginContainer
        /// </summary>
        public MarginContainer L_MarginContainer
        {
            get
            {
                if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
                return _L_MarginContainer;
            }
        }
        private MarginContainer _L_MarginContainer;

        public Panel(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) {  }
        public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
    }


    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer.TileSearchInput
    /// </summary>
    public TileSearchInput S_TileSearchInput => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer.L_HBoxContainer.L_TileSearchInput;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer.TileSearchButton
    /// </summary>
    public TileSearchButton S_TileSearchButton => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer.L_HBoxContainer.L_TileSearchButton;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer.TileAddButton
    /// </summary>
    public TileAddButton S_TileAddButton => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer.L_HBoxContainer.L_TileAddButton;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer.TileEditButton
    /// </summary>
    public TileEditButton S_TileEditButton => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer.L_HBoxContainer.L_TileEditButton;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer.TileDeleteButton
    /// </summary>
    public TileDeleteButton S_TileDeleteButton => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer.L_HBoxContainer.L_TileDeleteButton;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.HBoxContainer
    /// </summary>
    public HBoxContainer S_HBoxContainer => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer.L_HBoxContainer;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.TileButton.Icon
    /// </summary>
    public Icon S_Icon => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_Icon;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.TileButton.TileName
    /// </summary>
    public TileName S_TileName => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_TileName;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.TileButton.SelectTexture
    /// </summary>
    public SelectTexture S_SelectTexture => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_SelectTexture;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer.ScrollContainer.TileButton
    /// </summary>
    public TileButton S_TileButton => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer.L_ScrollContainer.L_TileButton;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.VBoxContainer
    /// </summary>
    public VBoxContainer S_VBoxContainer => L_Panel.L_MarginContainer.L_HBoxContainer2.L_VBoxContainer;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel.ScrollContainer.Preview.Name
    /// </summary>
    public Name S_Name => L_Panel.L_MarginContainer.L_HBoxContainer2.L_Panel.L_ScrollContainer.L_Preview.L_Name;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel.ScrollContainer.Preview.PreviewImage
    /// </summary>
    public PreviewImage S_PreviewImage => L_Panel.L_MarginContainer.L_HBoxContainer2.L_Panel.L_ScrollContainer.L_Preview.L_PreviewImage;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2.Panel.ScrollContainer.Preview
    /// </summary>
    public Preview S_Preview => L_Panel.L_MarginContainer.L_HBoxContainer2.L_Panel.L_ScrollContainer.L_Preview;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer.HBoxContainer2
    /// </summary>
    public HBoxContainer2 S_HBoxContainer2 => L_Panel.L_MarginContainer.L_HBoxContainer2;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorProject.Panel.MarginContainer
    /// </summary>
    public MarginContainer S_MarginContainer => L_Panel.L_MarginContainer;

}