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DungeonShooting / DungeonShooting_Godot / resource / spriteFrames / shell / Shell0004.tres
  1. [gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://b8b0ye3iv1vwp"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://17htwakoupb2" path="res://resource/sprite/shell/Shell0004.png" id="1_mpyi3"]
  4.  
  5. [resource]
  6. animations = [{
  7. "frames": [{
  8. "duration": 1.0,
  9. "texture": ExtResource("1_mpyi3")
  10. }],
  11. "loop": true,
  12. "name": &"default",
  13. "speed": 5.0
  14. }]