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DungeonShooting / DungeonShooting_Godot / scene / test / TestNavigationPolygon.tscn
  1. [gd_scene load_steps=3 format=2]
  2.  
  3. [ext_resource path="res://src/test/TestNavigationPolygon.cs" type="Script" id=1]
  4.  
  5. [sub_resource type="NavigationPolygon" id=1]
  6. vertices = PackedVector2Array( 188, 156, 308, 236, 4, 236, 92, 156, 4, 4, 92, 84, 308, 4, 188, 84 )
  7. polygons = [ PackedInt32Array( 0, 1, 2, 3 ), PackedInt32Array( 3, 2, 4, 5 ), PackedInt32Array( 5, 4, 6, 7 ), PackedInt32Array( 7, 6, 1, 0 ) ]
  8. outlines = [ PackedVector2Array( 4, 4, 308, 4, 308, 236, 4, 236 ), PackedVector2Array( 92, 84, 92, 156, 188, 156, 188, 84 ) ]
  9.  
  10. [node name="TestNavigationPolygon" type="Node2D"]
  11. position = Vector2( 100, 100 )
  12. script = ExtResource( 1 )
  13.  
  14. [node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
  15. navpoly = SubResource( 1 )