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DungeonShooting / DungeonShooting_Godot / prefab / weapon / bullet / Bullet.tscn
@小李xl 小李xl on 7 Mar 2023 1 KB 备份
  1. [gd_scene load_steps=9 format=3 uid="uid://gaa31i7420h"]
  2.  
  3. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_nwypj"]
  4. [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2"]
  5. [ext_resource type="Texture2D" uid="uid://bu0b11hiuecxy" path="res://resource/sprite/bullet/bullet.png" id="3"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_5a4f2"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o0655"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [sub_resource type="SpriteFrames" id="SpriteFrames_5wvmf"]
  20. animations = [{
  21. "frames": [{
  22. "duration": 1.0,
  23. "texture": ExtResource("3")
  24. }],
  25. "loop": true,
  26. "name": &"default",
  27. "speed": 5.0
  28. }]
  29.  
  30. [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
  31. size = Vector2(44.72, 12)
  32.  
  33. [sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"]
  34. size = Vector2(11, 4)
  35.  
  36. [node name="Bullet" type="Node"]
  37. script = ExtResource("1_nwypj")
  38. collision_layer = 2
  39. collision_mask = 1
  40.  
  41. [node name="ShadowSprite" type="Sprite2D" parent="."]
  42. z_index = -1
  43. material = SubResource("ShaderMaterial_5a4f2")
  44.  
  45. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  46. modulate = Color(1.8, 1.8, 1.8, 1)
  47. material = SubResource("ShaderMaterial_o0655")
  48. sprite_frames = SubResource("SpriteFrames_5wvmf")
  49.  
  50. [node name="CollisionArea" type="Area2D" parent="."]
  51. visible = false
  52. collision_layer = 0
  53. collision_mask = 0
  54. monitorable = false
  55.  
  56. [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
  57. position = Vector2(2.93353, 0)
  58. scale = Vector2(0.226586, 0.333333)
  59. shape = SubResource("RectangleShape2D_c0onq")
  60.  
  61. [node name="Collision" type="CollisionShape2D" parent="."]
  62. position = Vector2(2.5, 0)
  63. shape = SubResource("RectangleShape2D_lcqb8")