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DungeonShooting / DungeonShooting_Godot / project.godot
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=5
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Main.tscn"
  15. config/features=PackedStringArray("4.1", "C#")
  16. config/icon="res://icon.png"
  17.  
  18. [debug]
  19.  
  20. settings/fps/force_fps=60
  21.  
  22. [display]
  23.  
  24. window/size/viewport_width=1920
  25. window/size/viewport_height=1080
  26. window/stretch/aspect="keep_width"
  27. window/vsync/use_vsync=false
  28.  
  29. [dotnet]
  30.  
  31. project/assembly_name="DungeonShooting"
  32.  
  33. [editor_plugins]
  34.  
  35. enabled=PackedStringArray("res://addons/dungeonShooting_plugin/plugin.cfg")
  36.  
  37. [gui]
  38.  
  39. theme/custom="res://resource/theme/mainTheme.tres"
  40. theme/custom_font="res://resource/font/cn_font_36.tres"
  41.  
  42. [importer_defaults]
  43.  
  44. texture={
  45. "compress/bptc_ldr": 0,
  46. "compress/hdr_mode": 0,
  47. "compress/lossy_quality": 0.7,
  48. "compress/mode": 0,
  49. "compress/normal_map": 0,
  50. "detect_3d": false,
  51. "flags/anisotropic": false,
  52. "flags/filter": false,
  53. "flags/mipmaps": false,
  54. "flags/repeat": 0,
  55. "flags/srgb": 2,
  56. "process/HDR_as_SRGB": false,
  57. "process/fix_alpha_border": true,
  58. "process/invert_color": false,
  59. "process/normal_map_invert_y": false,
  60. "process/premult_alpha": false,
  61. "size_limit": 0,
  62. "stream": false,
  63. "svg/scale": 1.0
  64. }
  65. vnen.tiled_tileset_importer={
  66. "custom_properties": true,
  67. "embed_internal_images": false,
  68. "image_flags": 3,
  69. "post_import_script": "",
  70. "save_tiled_properties": false,
  71. "tile_metadata": false
  72. }
  73. vnen.tiled_importer={
  74. "add_background": true,
  75. "collision_layer": 1,
  76. "custom_properties": true,
  77. "embed_internal_images": true,
  78. "image_flags": 0,
  79. "post_import_script": "",
  80. "save_tiled_properties": false,
  81. "tile_metadata": false,
  82. "uv_clip": true
  83. }
  84.  
  85. [input]
  86.  
  87. ui_left={
  88. "deadzone": 0.5,
  89. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  90. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  91. ]
  92. }
  93. ui_right={
  94. "deadzone": 0.5,
  95. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  96. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  97. ]
  98. }
  99. ui_up={
  100. "deadzone": 0.5,
  101. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  102. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  103. ]
  104. }
  105. ui_down={
  106. "deadzone": 0.5,
  107. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  108. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  109. ]
  110. }
  111. fire={
  112. "deadzone": 0.5,
  113. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
  114. ]
  115. }
  116. move_left={
  117. "deadzone": 0.5,
  118. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null)
  119. ]
  120. }
  121. move_right={
  122. "deadzone": 0.5,
  123. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"echo":false,"script":null)
  124. ]
  125. }
  126. move_up={
  127. "deadzone": 0.5,
  128. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"echo":false,"script":null)
  129. ]
  130. }
  131. move_down={
  132. "deadzone": 0.5,
  133. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null)
  134. ]
  135. }
  136. exchange={
  137. "deadzone": 0.5,
  138. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null)
  139. ]
  140. }
  141. throw={
  142. "deadzone": 0.5,
  143. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":103,"echo":false,"script":null)
  144. ]
  145. }
  146. mouse_roll_up={
  147. "deadzone": 0.5,
  148. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"pressed":false,"double_click":false,"script":null)
  149. ]
  150. }
  151. mouse_roll_down={
  152. "deadzone": 0.5,
  153. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"pressed":false,"double_click":false,"script":null)
  154. ]
  155. }
  156. interactive={
  157. "deadzone": 0.5,
  158. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"echo":false,"script":null)
  159. ]
  160. }
  161. reload={
  162. "deadzone": 0.5,
  163. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"echo":false,"script":null)
  164. ]
  165. }
  166.  
  167. [layer_names]
  168.  
  169. 2d_physics/layer_1="wall"
  170. 2d_physics/layer_2="bullet"
  171. 2d_physics/layer_3="props"
  172. 2d_physics/layer_4="player"
  173. 2d_physics/layer_5="enemy"
  174. 2d_physics/layer_6="affiliation"
  175.  
  176. [mono]
  177.  
  178. project/assembly_name="DungeonShooting"
  179.  
  180. [navigation]
  181.  
  182. 2d/default_edge_connection_margin=4
  183.  
  184. [physics]
  185.  
  186. 2d/default_gravity=0.0
  187. 2d/default_gravity_vector=Vector2(0, 0)
  188.  
  189. [rendering]
  190.  
  191. textures/canvas_textures/default_texture_filter=0
  192. environment/defaults/default_clear_color=Color(0.109804, 0.0666667, 0.0901961, 1)
  193. 2d/snapping/use_gpu_pixel_snap=true
  194. environment/default_environment="res://default_env.tres"
  195.  
  196. [tiled_importer]
  197.  
  198. enable_json_format=true