using System; using System.IO; using System.Linq; using System.Text.RegularExpressions; using Godot; namespace Generator; /// <summary> /// ResourcePath 类文件生成器 /// </summary> public static class ResourcePathGenerator { //支持后缀 private static string[] suffix = { ".png", ".jpg", ".txt", ".json", ".ini", ".tscn", ".tres", ".otf", ".gdshader", ".ogg", ".mp3", ".wav", ".svg", ".ttf", ".otf" }; //排除第一层的文件夹 private static string[] exclude = { ".vscode", ".idea", ".git", ".import", ".mono", "android", "addons", ".godot", ".vs" }; private static string resultStr = ""; //保存路径 private static string savePath = "src/game/manager/ResourcePath.cs"; /// <summary> /// 执行生成操作, 返回是否执行成功 /// </summary> public static bool Generate() { try { resultStr = "/// <summary>\n" + "/// 编辑器下所有资源路径, 该类为 Automation 面板下自动生成的, 请不要手动编辑!\n" + "/// </summary>\n" + "public class ResourcePath\n" + "{\n"; GD.Print("更新 ResourcePath..."); var directoryInfo = new DirectoryInfo(System.Environment.CurrentDirectory); var directories = directoryInfo.GetDirectories(); for (int i = 0; i < directories.Length; i++) { var directory = directories[i]; if (!exclude.Contains(directory.Name)) { EachDir(directory); } } var fileInfos = directoryInfo.GetFiles(); for (var i = 0; i < fileInfos.Length; i++) { HandleFile(fileInfos[i]); } resultStr += "}"; File.WriteAllText(savePath, resultStr); GD.Print("ResourcePath.cs 写出完成!"); } catch (Exception e) { GD.PrintErr(e.ToString()); return false; } return true; } private static void EachDir(DirectoryInfo directoryInfos) { var fileInfos = directoryInfos.GetFiles(); for (var i = 0; i < fileInfos.Length; i++) { HandleFile(fileInfos[i]); } var directories = directoryInfos.GetDirectories(); for (var i = 0; i < directories.Length; i++) { EachDir(directories[i]); } } private static void HandleFile(FileInfo fileInfo) { if (suffix.Contains(fileInfo.Extension)) { var field = fileInfo.FullName.Substring(System.Environment.CurrentDirectory.Length + 1); field = field.Replace("\\", "/"); var resPath = "res://" + field; field = field.Replace(".", "_"); field = field.Replace("/", "_"); field = Regex.Replace(field, "[^\\w]", ""); resultStr += $" public const string {field} = \"{resPath}\";\n"; } } }