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DungeonShooting / DungeonShooting_Godot / src / framework / map / mark / ActivityObjectResult.cs
@小李xl 小李xl on 6 May 2023 563 bytes 处理ActivityMark表达式参数
  1.  
  2. /// <summary>
  3. /// 通过表达式创建的 ActivityObject 对象结果集
  4. /// </summary>
  5. public class ActivityObjectResult<T> where T : ActivityObject
  6. {
  7. /// <summary>
  8. /// 实例
  9. /// </summary>
  10. public T ActivityObject;
  11. /// <summary>
  12. /// 创建该对象使用的表达式数据
  13. /// </summary>
  14. public ActivityExpressionData ExpressionData;
  15.  
  16. public ActivityObjectResult(T activityObject, ActivityExpressionData expressionData)
  17. {
  18. ActivityObject = activityObject;
  19. ExpressionData = expressionData;
  20. }
  21. }