- using Godot;
- /// <summary>
- /// 输入管理器
- /// </summary>
- public static class InputManager
- {
- /// <summary>
- /// 获取鼠标在SubViewport节点下的坐标
- /// </summary>
- public static Vector2 GetViewportMousePosition()
- {
- var application = GameApplication.Instance;
- return application.GlobalToViewPosition(application.GetGlobalMousePosition());
- }
- /// <summary>
- /// 更新输入管理器
- /// </summary>
- public static void Update(float delta)
- {
- }
- }