Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / manager / InputManager.cs
  1.  
  2. using Godot;
  3.  
  4. /// <summary>
  5. /// 输入管理器
  6. /// </summary>
  7. public static class InputManager
  8. {
  9. /// <summary>
  10. /// 获取鼠标在SubViewport节点下的坐标
  11. /// </summary>
  12. public static Vector2 GetViewportMousePosition()
  13. {
  14. var application = GameApplication.Instance;
  15. return application.GlobalToViewPosition(application.GetGlobalMousePosition());
  16. }
  17.  
  18. /// <summary>
  19. /// 更新输入管理器
  20. /// </summary>
  21. public static void Update(float delta)
  22. {
  23. }
  24.  
  25. }