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DungeonShooting / DungeonShooting_Godot / prefab / ui / EditorTools.tscn
@lijincheng lijincheng on 18 Mar 2023 2 KB EditorTools 显示 tips
  1. [gd_scene load_steps=2 format=3 uid="uid://kw3o772vpne"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/ui/editorTools/EditorToolsPanel.cs" id="1_pav1q"]
  4.  
  5. [node name="EditorTools" type="Control"]
  6. layout_mode = 3
  7. anchors_preset = 15
  8. anchor_right = 1.0
  9. anchor_bottom = 1.0
  10. grow_horizontal = 2
  11. grow_vertical = 2
  12. size_flags_horizontal = 3
  13. size_flags_vertical = 3
  14. script = ExtResource("1_pav1q")
  15.  
  16. [node name="ScrollContainer" type="ScrollContainer" parent="."]
  17. layout_mode = 0
  18. anchor_right = 1.0
  19. anchor_bottom = 1.0
  20.  
  21. [node name="MarginContainer" type="MarginContainer" parent="ScrollContainer"]
  22. layout_mode = 2
  23. size_flags_horizontal = 3
  24. size_flags_vertical = 3
  25. theme_override_constants/margin_left = 10
  26. theme_override_constants/margin_top = 10
  27. theme_override_constants/margin_right = 10
  28. theme_override_constants/margin_bottom = 10
  29.  
  30. [node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer/MarginContainer"]
  31. layout_mode = 2
  32. size_flags_horizontal = 3
  33. theme_override_constants/separation = 10
  34.  
  35. [node name="HBoxContainer" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
  36. layout_mode = 2
  37. theme_override_constants/separation = 5
  38.  
  39. [node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer"]
  40. layout_mode = 2
  41. text = "ResourcePath.cs"
  42. vertical_alignment = 1
  43.  
  44. [node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer"]
  45. layout_mode = 2
  46. size_flags_horizontal = 0
  47. text = "重新生成"
  48.  
  49. [node name="HBoxContainer2" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
  50. layout_mode = 2
  51. theme_override_constants/separation = 5
  52.  
  53. [node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer2"]
  54. layout_mode = 2
  55. text = "地牢房间配置"
  56.  
  57. [node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer2"]
  58. layout_mode = 2
  59. text = "重新打包"
  60.  
  61. [node name="HBoxContainer3" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
  62. layout_mode = 2
  63. theme_override_constants/separation = 5
  64.  
  65. [node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"]
  66. layout_mode = 2
  67. text = "创建游戏Ui"
  68.  
  69. [node name="LineEdit" type="LineEdit" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"]
  70. custom_minimum_size = Vector2(400, 0)
  71. layout_mode = 2
  72. placeholder_text = "请输入ui名称"
  73.  
  74. [node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"]
  75. layout_mode = 2
  76. text = "创建
  77. "
  78.  
  79. [node name="Confirm" type="ConfirmationDialog" parent="."]
  80. initial_position = 1
  81. size = Vector2i(200, 124)
  82. unresizable = true
  83.  
  84. [node name="Tips" type="AcceptDialog" parent="."]
  85. initial_position = 1
  86. size = Vector2i(200, 124)
  87. unresizable = true