- using Godot;
- namespace UI.EditorManager;
- public partial class EditorManagerPanel : EditorManager
- {
- public override void OnCreateUi()
- {
- if (PrevUi != null)
- {
- S_Back.Instance.Pressed += OpenPrevUi;
- }
- else
- {
- S_Back.Instance.Visible = false;
- }
- S_TabContainer.Instance.SetTabTitle(0, "地牢房间");
- S_TabContainer.Instance.SetTabTitle(1, "图块集");
- }
- public override void OnDestroyUi()
- {
- }
- }