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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorCreateGroup / MapEditorCreateGroup.cs
@小李xl 小李xl on 23 Jul 2023 11 KB 创建地牢组和地牢房间
namespace UI.MapEditorCreateGroup;

/// <summary>
/// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
/// </summary>
public abstract partial class MapEditorCreateGroup : UiBase
{
    /// <summary>
    /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorCreateGroup.MarginContainer
    /// </summary>
    public MarginContainer L_MarginContainer
    {
        get
        {
            if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(this, GetNodeOrNull<Godot.MarginContainer>("MarginContainer"));
            return _L_MarginContainer;
        }
    }
    private MarginContainer _L_MarginContainer;


    public MapEditorCreateGroup() : base(nameof(MapEditorCreateGroup))
    {
    }

    public sealed override void OnInitNestedUi()
    {
    }

    /// <summary>
    /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer.GroupNameLabel
    /// </summary>
    public class GroupNameLabel : UiNode<MapEditorCreateGroup, Godot.Label, GroupNameLabel>
    {
        public GroupNameLabel(MapEditorCreateGroup uiPanel, Godot.Label node) : base(uiPanel, node) {  }
        public override GroupNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer.GroupNameInput
    /// </summary>
    public class GroupNameInput : UiNode<MapEditorCreateGroup, Godot.LineEdit, GroupNameInput>
    {
        public GroupNameInput(MapEditorCreateGroup uiPanel, Godot.LineEdit node) : base(uiPanel, node) {  }
        public override GroupNameInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer
    /// </summary>
    public class HBoxContainer : UiNode<MapEditorCreateGroup, Godot.HBoxContainer, HBoxContainer>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.GroupNameLabel
        /// </summary>
        public GroupNameLabel L_GroupNameLabel
        {
            get
            {
                if (_L_GroupNameLabel == null) _L_GroupNameLabel = new GroupNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("GroupNameLabel"));
                return _L_GroupNameLabel;
            }
        }
        private GroupNameLabel _L_GroupNameLabel;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.GroupNameInput
        /// </summary>
        public GroupNameInput L_GroupNameInput
        {
            get
            {
                if (_L_GroupNameInput == null) _L_GroupNameInput = new GroupNameInput(UiPanel, Instance.GetNodeOrNull<Godot.LineEdit>("GroupNameInput"));
                return _L_GroupNameInput;
            }
        }
        private GroupNameInput _L_GroupNameInput;

        public HBoxContainer(MapEditorCreateGroup uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) {  }
        public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer5.RemarkNameLabel
    /// </summary>
    public class RemarkNameLabel : UiNode<MapEditorCreateGroup, Godot.Label, RemarkNameLabel>
    {
        public RemarkNameLabel(MapEditorCreateGroup uiPanel, Godot.Label node) : base(uiPanel, node) {  }
        public override RemarkNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.TextEdit"/>, 路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer5.RemarkInput
    /// </summary>
    public class RemarkInput : UiNode<MapEditorCreateGroup, Godot.TextEdit, RemarkInput>
    {
        public RemarkInput(MapEditorCreateGroup uiPanel, Godot.TextEdit node) : base(uiPanel, node) {  }
        public override RemarkInput Clone() => new (UiPanel, (Godot.TextEdit)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer5
    /// </summary>
    public class HBoxContainer5 : UiNode<MapEditorCreateGroup, Godot.HBoxContainer, HBoxContainer5>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.RemarkNameLabel
        /// </summary>
        public RemarkNameLabel L_RemarkNameLabel
        {
            get
            {
                if (_L_RemarkNameLabel == null) _L_RemarkNameLabel = new RemarkNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("RemarkNameLabel"));
                return _L_RemarkNameLabel;
            }
        }
        private RemarkNameLabel _L_RemarkNameLabel;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextEdit"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.RemarkInput
        /// </summary>
        public RemarkInput L_RemarkInput
        {
            get
            {
                if (_L_RemarkInput == null) _L_RemarkInput = new RemarkInput(UiPanel, Instance.GetNodeOrNull<Godot.TextEdit>("RemarkInput"));
                return _L_RemarkInput;
            }
        }
        private RemarkInput _L_RemarkInput;

        public HBoxContainer5(MapEditorCreateGroup uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) {  }
        public override HBoxContainer5 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorCreateGroup.MarginContainer.VBoxContainer
    /// </summary>
    public class VBoxContainer : UiNode<MapEditorCreateGroup, Godot.VBoxContainer, VBoxContainer>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateGroup.MarginContainer.HBoxContainer
        /// </summary>
        public HBoxContainer L_HBoxContainer
        {
            get
            {
                if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer"));
                return _L_HBoxContainer;
            }
        }
        private HBoxContainer _L_HBoxContainer;

        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateGroup.MarginContainer.HBoxContainer5
        /// </summary>
        public HBoxContainer5 L_HBoxContainer5
        {
            get
            {
                if (_L_HBoxContainer5 == null) _L_HBoxContainer5 = new HBoxContainer5(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer5"));
                return _L_HBoxContainer5;
            }
        }
        private HBoxContainer5 _L_HBoxContainer5;

        public VBoxContainer(MapEditorCreateGroup uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) {  }
        public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
    }

    /// <summary>
    /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorCreateGroup.MarginContainer
    /// </summary>
    public class MarginContainer : UiNode<MapEditorCreateGroup, Godot.MarginContainer, MarginContainer>
    {
        /// <summary>
        /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorCreateGroup.VBoxContainer
        /// </summary>
        public VBoxContainer L_VBoxContainer
        {
            get
            {
                if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer"));
                return _L_VBoxContainer;
            }
        }
        private VBoxContainer _L_VBoxContainer;

        public MarginContainer(MapEditorCreateGroup uiPanel, Godot.MarginContainer node) : base(uiPanel, node) {  }
        public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
    }


    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer.GroupNameLabel
    /// </summary>
    public GroupNameLabel S_GroupNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupNameLabel;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer.GroupNameInput
    /// </summary>
    public GroupNameInput S_GroupNameInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupNameInput;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer
    /// </summary>
    public HBoxContainer S_HBoxContainer => L_MarginContainer.L_VBoxContainer.L_HBoxContainer;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer5.RemarkNameLabel
    /// </summary>
    public RemarkNameLabel S_RemarkNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5.L_RemarkNameLabel;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextEdit"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer5.RemarkInput
    /// </summary>
    public RemarkInput S_RemarkInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5.L_RemarkInput;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer.HBoxContainer5
    /// </summary>
    public HBoxContainer5 S_HBoxContainer5 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorCreateGroup.MarginContainer.VBoxContainer
    /// </summary>
    public VBoxContainer S_VBoxContainer => L_MarginContainer.L_VBoxContainer;

    /// <summary>
    /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorCreateGroup.MarginContainer
    /// </summary>
    public MarginContainer S_MarginContainer => L_MarginContainer;

}