[gd_scene load_steps=8 format=3 uid="uid://433h6huyctl1"] [ext_resource type="Texture2D" uid="uid://b0jsyrbk4bydt" path="res://resource/sprite/effects/weapon/ShotFire.png" id="1_sencp"] [ext_resource type="Script" path="res://src/game/effects/AutoDestroySprite.cs" id="2_lnwju"] [sub_resource type="AtlasTexture" id="AtlasTexture_asq5h"] atlas = ExtResource("1_sencp") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_n77w8"] atlas = ExtResource("1_sencp") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_10rnx"] atlas = ExtResource("1_sencp") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_qi1pq"] atlas = ExtResource("1_sencp") region = Rect2(48, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_73j16"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_asq5h") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_n77w8") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_10rnx") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_qi1pq") }], "loop": false, "name": &"default", "speed": 20.0 }] [node name="ShotFire" type="AnimatedSprite2D" node_paths=PackedStringArray("Particles2D")] modulate = Color(1.6, 1.6, 1.6, 1) sprite_frames = SubResource("SpriteFrames_73j16") autoplay = "default" offset = Vector2(8, 0) script = ExtResource("2_lnwju") DelayTime = 0.2 Particles2D = []