using Godot; /// <summary> /// 用于记录笔刷上的像素点 /// </summary> public class BrushPixelData { /// <summary> /// x 坐标 /// </summary> public int X; /// <summary> /// y 坐标 /// </summary> public int Y; /// <summary> /// 像素颜色 /// </summary> public Color Color; /// <summary> /// 材质类型 /// </summary> public byte Type; /// <summary> /// 开始消退时间 /// </summary> public float Duration; /// <summary> /// 消退速度, 也就是 Alpha 值每秒变化的速度 /// </summary> public float WriteOffSpeed; }