[gd_scene load_steps=4 format=3 uid="uid://cxltmhhp4rbyk"] [ext_resource type="Animation" uid="uid://v3dltmdstqad" path="res://resource/animation/weapon/Weapon_floodlight.res" id="1_eorlf"] [sub_resource type="Animation" id="Animation_x136i"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"] _data = { "RESET": SubResource("Animation_x136i"), "floodlight": ExtResource("1_eorlf") } [node name="WeaponTemplate" type="CharacterBody2D"] collision_layer = 4 [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"] position = Vector2(0, -2) [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"] position = Vector2(10, -2) [node name="Collision" type="CollisionShape2D" parent="."] visible = false [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_trkjd") }