Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / room / RoomManager.cs
using Godot;

/// <summary>
/// 房间管理器
/// </summary>
public class RoomManager : Node2D
{
    public Player Player { get; private set; }
    public Node2D ObjectRoot { get; private set; }
    public YSort SortRoot { get; private set; }


    private Enemy _enemy;

    public override void _EnterTree()
    {
        Input.MouseMode = Input.MouseModeEnum.Hidden;

        SortRoot = GetNode<YSort>("SortRoot");
        ObjectRoot = GetNode<Node2D>("ObjectRoot");

        //初始化地图
        var node = GetNode("MapRoot").GetChild(0).GetNode("Config");
        Color color = (Color)node.GetMeta("ClearColor");
        VisualServer.SetDefaultClearColor(color);
        
        //创建玩家
        Player = new Player();
        Player.Position = new Vector2(100, 100);
        Player.Name = "Player";
        Player.PutDown();
        
        _enemy = new Enemy();
        _enemy.PutDown(new Vector2(150, 150));
        
        
    }

    public override void _Ready()
    {
        //播放bgm
        SoundManager.PlayeMusic("intro.ogg", this, -17f);
        
        _enemy.PickUpWeapon(WeaponManager.GetGun("1001"));
        
        WeaponManager.GetGun("1001").PutDown(new Vector2(80, 100));
        WeaponManager.GetGun("1001").PutDown(new Vector2(80, 80));
        WeaponManager.GetGun("1002").PutDown(new Vector2(80, 120));
        WeaponManager.GetGun("1003").PutDown(new Vector2(120, 80));

        WeaponManager.GetGun("1003").PutDown(new Vector2(180, 80));
        WeaponManager.GetGun("1003").PutDown(new Vector2(180, 180));
        WeaponManager.GetGun("1002").PutDown(new Vector2(180, 120));
    }

    public override void _Process(float delta)
    {
        
    }
}