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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0004.tscn
@小李xl 小李xl on 9 Nov 2023 3 KB 制作3个道具
[gd_scene load_steps=12 format=3 uid="uid://d0h4xfi1oqf1l"]

[ext_resource type="Script" path="res://src/game/activity/bullet/normal/BoomBullet.cs" id="1_1jbgr"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_w1qob"]
[ext_resource type="SpriteFrames" uid="uid://d3vma1qjo478l" path="res://resource/spriteFrames/bullet/Bullet0004.tres" id="3_bttus"]
[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/effects/common/Smoke.png" id="3_ofn8c"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
resource_local_to_scene = true
shader = ExtResource("2_w1qob")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true

[sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
resource_local_to_scene = true
shader = ExtResource("2_w1qob")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true

[sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
size = Vector2(4, 4)

[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_chi2i"]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="Curve" id="Curve_dt320"]
_data = [Vector2(0, 0.730415), 0.0, 0.0, 0, 0, Vector2(0.245238, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0235023), 0.0, 0.0, 0, 0]
point_count = 3

[sub_resource type="CurveTexture" id="CurveTexture_uftx4"]
curve = SubResource("Curve_dt320")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kelfq"]
lifetime_randomness = 0.7
particle_flag_disable_z = true
angle_max = 360.0
spread = 180.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
angular_velocity_max = 45.0
gravity = Vector3(0, 0, 0)
scale_min = 0.15
scale_max = 0.6
scale_curve = SubResource("CurveTexture_uftx4")
color = Color(0.619608, 0.619608, 0.619608, 1)
anim_offset_max = 1.0

[node name="Bullet0003" type="CharacterBody2D" node_paths=PackedStringArray("Particles", "CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 2
script = ExtResource("1_1jbgr")
Particles = NodePath("AnimatedSprite/GPUParticles2D")
CollisionArea = NodePath("AnimatedSprite/CollisionArea")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_v77gw")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_p0wfd")
sprite_frames = ExtResource("3_bttus")
animation = &"move"
frame_progress = 0.0471243

[node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
collision_layer = 0
collision_mask = 0
monitorable = false

[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
position = Vector2(1, 0)
shape = SubResource("RectangleShape2D_c0onq")

[node name="GPUParticles2D" type="GPUParticles2D" parent="AnimatedSprite"]
material = SubResource("CanvasItemMaterial_chi2i")
amount = 10
process_material = SubResource("ParticleProcessMaterial_kelfq")
texture = ExtResource("3_ofn8c")
lifetime = 0.5

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_c0onq")