[gd_scene load_steps=5 format=3 uid="uid://dxeqcssparqoo"] [ext_resource type="PackedScene" uid="uid://0uc4naitjprl" path="res://prefab/role/template/RoleTemplate.tscn" id="1_u04qy"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_tedjs"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_fhls5"] resource_local_to_scene = true shader = ExtResource("2_tedjs") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_lnent"] resource_local_to_scene = true shader = ExtResource("2_tedjs") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true [node name="EnemyTemplate" instance=ExtResource("1_u04qy")] collision_layer = 16 collision_mask = 25 [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_fhls5") [node name="AnimatedSprite" parent="." index="1"] material = SubResource("ShaderMaterial_lnent") [node name="ViewRay" type="RayCast2D" parent="." index="5"] position = Vector2(0, -8) enabled = false [node name="NavigationPoint" type="Marker2D" parent="." index="6"] position = Vector2(0, -5) [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"] path_desired_distance = 3.0 target_desired_distance = 3.0 radius = 20.0