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DungeonShooting / DungeonShooting_Godot / resource / config / ActivityMaterial.json
[
  {
    "Id": "0001",
    "Remark": "\u9ED8\u8BA4\u6750\u8D28\u5C5E\u6027",
    "Friction": 140,
    "RotationFriction": 140,
    "Bounce": true,
    "BounceStrength": 0.5,
    "FallBounceStrength": 0.5,
    "FallBounceSpeed": 0.75,
    "FallBounceRotation": 0.5
  },
  {
    "Id": "0002",
    "Remark": "\u7403\u4F53\u6750\u8D28\uFF0C\u6469\u64E6\u529B\u8F83\u4F4E",
    "Friction": 40,
    "RotationFriction": 40,
    "Bounce": true,
    "BounceStrength": 0.7,
    "FallBounceStrength": 0.7,
    "FallBounceSpeed": 0.85,
    "FallBounceRotation": 0.85
  },
  {
    "Id": "0003",
    "Remark": "\u5B50\u5F39,\u53CD\u5F39\u6D88\u8017\u4F4E",
    "Friction": 140,
    "RotationFriction": 140,
    "Bounce": true,
    "BounceStrength": 1,
    "FallBounceStrength": 0.5,
    "FallBounceSpeed": 0.75,
    "FallBounceRotation": 0.5
  }
]