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DungeonShooting / DungeonShooting_Godot / prefab / ui / bar / ReloadBar.tscn
  1. [gd_scene load_steps=4 format=2]
  2.  
  3. [ext_resource path="res://src/game/ui/ReloadBar.cs" type="Script" id=1]
  4. [ext_resource path="res://resource/sprite/ui/reloadBarBlock.png" type="Texture2D" id=2]
  5. [ext_resource path="res://resource/sprite/ui/reloadBar.png" type="Texture2D" id=3]
  6.  
  7. [node name="ReloadBar" type="Node2D"]
  8. script = ExtResource( 1 )
  9.  
  10. [node name="Slot" type="Sprite2D" parent="."]
  11. position = Vector2( 0, -24 )
  12. texture = ExtResource( 3 )
  13.  
  14. [node name="Block" type="Sprite2D" parent="Slot"]
  15. texture = ExtResource( 2 )