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DungeonShooting / DungeonShooting_Godot / prefab / ui / Cursor.tscn
  1. [gd_scene load_steps=3 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/ui/Cursor.png" type="Texture" id=1]
  4. [ext_resource path="res://src/effect/Cursor.cs" type="Script" id=2]
  5.  
  6. [node name="Cursor" type="Node2D"]
  7. z_index = 10
  8. script = ExtResource( 2 )
  9.  
  10. [node name="LT" type="Sprite" parent="."]
  11. texture = ExtResource( 1 )
  12. offset = Vector2( -2, -2 )
  13. region_enabled = true
  14. region_rect = Rect2( 0, 0, 4, 4 )
  15.  
  16. [node name="LB" type="Sprite" parent="."]
  17. texture = ExtResource( 1 )
  18. offset = Vector2( -2, 2 )
  19. region_enabled = true
  20. region_rect = Rect2( 0, 4, 4, 4 )
  21.  
  22. [node name="RT" type="Sprite" parent="."]
  23. texture = ExtResource( 1 )
  24. offset = Vector2( 2, -2 )
  25. region_enabled = true
  26. region_rect = Rect2( 4, 0, 4, 4 )
  27.  
  28. [node name="RB" type="Sprite" parent="."]
  29. texture = ExtResource( 1 )
  30. offset = Vector2( 2, 2 )
  31. region_enabled = true
  32. region_rect = Rect2( 4, 4, 4, 4 )