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DungeonShooting / DungeonShooting_Godot / project.godot
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=4
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Main.tscn"
  15. config/icon="res://icon.png"
  16.  
  17. [autoload]
  18.  
  19. GameManager="*res://src/game/manager/GameManager.cs"
  20.  
  21. [debug]
  22.  
  23. settings/fps/force_fps=60
  24.  
  25. [display]
  26.  
  27. window/size/width=1920
  28. window/size/height=1080
  29. window/size/resizable=false
  30. window/dpi/allow_hidpi=true
  31. window/vsync/use_vsync=false
  32. window/stretch/mode="2d"
  33. window/stretch/aspect="keep_width"
  34.  
  35. [editor_plugins]
  36.  
  37. enabled=PoolStringArray( "res://addons/dungeonShooting_plugin/plugin.cfg", "res://addons/vnen.tiled_importer/plugin.cfg" )
  38.  
  39. [gui]
  40.  
  41. theme/custom="res://resource/theme/mainTheme.tres"
  42. theme/custom_font="res://resource/font/cn_font_36.tres"
  43.  
  44. [importer_defaults]
  45.  
  46. texture={
  47. "compress/bptc_ldr": 0,
  48. "compress/hdr_mode": 0,
  49. "compress/lossy_quality": 0.7,
  50. "compress/mode": 0,
  51. "compress/normal_map": 0,
  52. "detect_3d": false,
  53. "flags/anisotropic": false,
  54. "flags/filter": false,
  55. "flags/mipmaps": false,
  56. "flags/repeat": 0,
  57. "flags/srgb": 2,
  58. "process/HDR_as_SRGB": false,
  59. "process/fix_alpha_border": true,
  60. "process/invert_color": false,
  61. "process/normal_map_invert_y": false,
  62. "process/premult_alpha": false,
  63. "size_limit": 0,
  64. "stream": false,
  65. "svg/scale": 1.0
  66. }
  67. vnen.tiled_tileset_importer={
  68. "custom_properties": true,
  69. "embed_internal_images": false,
  70. "image_flags": 3,
  71. "post_import_script": "",
  72. "save_tiled_properties": false,
  73. "tile_metadata": false
  74. }
  75. vnen.tiled_importer={
  76. "add_background": true,
  77. "collision_layer": 1,
  78. "custom_properties": true,
  79. "embed_internal_images": true,
  80. "image_flags": 0,
  81. "post_import_script": "",
  82. "save_tiled_properties": false,
  83. "tile_metadata": false,
  84. "uv_clip": true
  85. }
  86.  
  87. [input]
  88.  
  89. ui_left={
  90. "deadzone": 0.5,
  91. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  92. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  93. ]
  94. }
  95. ui_right={
  96. "deadzone": 0.5,
  97. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  98. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  99. ]
  100. }
  101. ui_up={
  102. "deadzone": 0.5,
  103. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  104. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  105. ]
  106. }
  107. ui_down={
  108. "deadzone": 0.5,
  109. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  110. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  111. ]
  112. }
  113. fire={
  114. "deadzone": 0.5,
  115. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  116. ]
  117. }
  118. move_left={
  119. "deadzone": 0.5,
  120. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  121. ]
  122. }
  123. move_right={
  124. "deadzone": 0.5,
  125. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  126. ]
  127. }
  128. move_up={
  129. "deadzone": 0.5,
  130. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  131. ]
  132. }
  133. move_down={
  134. "deadzone": 0.5,
  135. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  136. ]
  137. }
  138. exchange={
  139. "deadzone": 0.5,
  140. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  141. ]
  142. }
  143. throw={
  144. "deadzone": 0.5,
  145. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  146. ]
  147. }
  148. mouse_roll_up={
  149. "deadzone": 0.5,
  150. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
  151. ]
  152. }
  153. mouse_roll_down={
  154. "deadzone": 0.5,
  155. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
  156. ]
  157. }
  158. interactive={
  159. "deadzone": 0.5,
  160. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  161. ]
  162. }
  163. reload={
  164. "deadzone": 0.5,
  165. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  166. ]
  167. }
  168.  
  169. [layer_names]
  170.  
  171. 2d_physics/layer_1="wall"
  172. 2d_physics/layer_2="bullet"
  173. 2d_physics/layer_3="props"
  174. 2d_physics/layer_4="player"
  175. 2d_physics/layer_5="enemy"
  176. 2d_physics/layer_6="view"
  177.  
  178. [mono]
  179.  
  180. project/assembly_name="DungeonShooting"
  181.  
  182. [rendering]
  183.  
  184. 2d/snapping/use_gpu_pixel_snap=true
  185. environment/default_environment="res://default_env.tres"
  186.  
  187. [tiled_importer]
  188.  
  189. enable_json_format=true