- using Godot;
- /// <summary>
- /// 游戏主管理器, 自动加载
- /// </summary>
- public class GameManager : Node2D
- {
- public static GameManager Instance { get; private set; }
- public GameManager()
- {
- Instance = this;
- //扫描并注册当前程序集下的武器
- WeaponManager.RegisterWeaponFromAssembly(GetType().Assembly);
- }
- public override void _Process(float delta)
- {
- InputManager.Update(delta);
- }
- }