- using Godot;
-
- /// <summary>
- /// 测试动态创建 NavigationPolygon
- /// </summary>
- public class TestNavigationPolygon : Navigation2D
- {
- public override void _Ready()
- {
- var nv = GetNode<NavigationPolygonInstance>("NavigationPolygonInstance");
-
- var navpoy = nv.Navpoly;
- var outlines = navpoy.Outlines;
- var polygons = navpoy.Polygons;
- var vertices = navpoy.Vertices;
-
- var polygon = new NavigationPolygon();
- // polygon.Vertices = new Vector2[]
- // {
- // new Vector2(0,0), new Vector2(200,200), new Vector2(200, 0), new Vector2(0, 200),
- // new Vector2(50,50), new Vector2(150,150), new Vector2(150, 50), new Vector2(50, 150)
- // };
- // polygon.AddPolygon(new int[] { 0, 2, 1, 3 });
- // polygon.AddPolygon(new int[] { 4, 6, 5, 7 });
-
- polygon.AddOutline(new [] { new Vector2(0,0), new Vector2(200, 0), new Vector2(200,200), new Vector2(0, 200) });
- polygon.AddOutline(new [] { new Vector2(50,50), new Vector2(150, 50), new Vector2(150,150), new Vector2(50, 150) });
- polygon.MakePolygonsFromOutlines();
-
- nv.Navpoly = polygon;
- }
- }