using System.Collections.Generic; using System.Text.Json.Serialization; public class DungeonTileInfo { /// <summary> /// 导航顶点数据 /// </summary> [JsonInclude] public List<SerializeVector2> NavigationVertices; /// <summary> /// 导航多边形数据 /// </summary> [JsonInclude] public List<int[]> NavigationPolygon; /// <summary> /// 底层数据, 四个一组, 分别是: 地图x坐标, 地图y坐标, Terrain 的 bit, Terrain 的 type /// </summary> [JsonInclude] public List<int> Floor; /// <summary> /// 自定义底层1, 数据五个一组, 分别为: 地图x坐标, 地图y坐标, 资源id, 图集x坐标, 图集y坐标 /// </summary> [JsonInclude] public List<int> CustomFloor1; /// <summary> /// 自定义底层2, 数据五个一组, 分别为: 地图x坐标, 地图y坐标, 资源id, 图集x坐标, 图集y坐标 /// </summary> [JsonInclude] public List<int> CustomFloor2; /// <summary> /// 自定义底层3, 数据五个一组, 分别为: 地图x坐标, 地图y坐标, 资源id, 图集x坐标, 图集y坐标 /// </summary> [JsonInclude] public List<int> CustomFloor3; /// <summary> /// 自定义中层1, 数据五个一组, 分别为: 地图x坐标, 地图y坐标, 资源id, 图集x坐标, 图集y坐标 /// </summary> [JsonInclude] public List<int> CustomMiddle1; /// <summary> /// 自定义中层2, 数据五个一组, 分别为: 地图x坐标, 地图y坐标, 资源id, 图集x坐标, 图集y坐标 /// </summary> [JsonInclude] public List<int> CustomMiddle2; /// <summary> /// 自定义顶层, 数据五个一组, 分别为: 地图x坐标, 地图y坐标, 资源id, 图集x坐标, 图集y坐标 /// </summary> [JsonInclude] public List<int> CustomTop; public void InitData() { NavigationVertices = new List<SerializeVector2>(); NavigationPolygon = new List<int[]>(); Floor = new List<int>(); CustomFloor1 = new List<int>(); CustomFloor2 = new List<int>(); CustomFloor3 = new List<int>(); CustomMiddle1 = new List<int>(); CustomMiddle2 = new List<int>(); CustomTop = new List<int>(); } }