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DungeonShooting / DungeonShooting_Godot / src / framework / map / serialize / room / LayerData.cs
@小李xl 小李xl on 12 Jan 2024 419 bytes TileMap编辑器自定义层级, 开发中

using System.Text.Json.Serialization;

/// <summary>
/// 层级数据
/// </summary>
public class LayerData
{
    /// <summary>
    /// 层级名称
    /// </summary>
    [JsonInclude] public string Name;

    /// <summary>
    /// 层级
    /// </summary>
    [JsonInclude] public uint Layer;

    /// <summary>
    /// 是否可见(仅在编辑器中)
    /// </summary>
    [JsonInclude] public bool Visible;
}