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DungeonShooting / DungeonShooting_Godot / project.godot
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=5
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Main.tscn"
  15. config/features=PackedStringArray("4.2", "C#")
  16. config/icon="res://icon.png"
  17.  
  18. [debug]
  19.  
  20. settings/fps/force_fps=60
  21.  
  22. [display]
  23.  
  24. window/size/viewport_width=1920
  25. window/size/viewport_height=1080
  26. window/stretch/aspect="keep_width"
  27. window/vsync/vsync_mode=0
  28.  
  29. [dotnet]
  30.  
  31. project/assembly_name="DungeonShooting"
  32.  
  33. [editor_plugins]
  34.  
  35. enabled=PackedStringArray("res://addons/dungeonShooting_plugin/plugin.cfg")
  36.  
  37. [file_customization]
  38.  
  39. folder_colors={
  40. "res://prefab/": "orange",
  41. "res://resource/": "blue",
  42. "res://src/": "green"
  43. }
  44.  
  45. [gui]
  46.  
  47. theme/custom="res://resource/theme/mainTheme.tres"
  48.  
  49. [importer_defaults]
  50.  
  51. texture={
  52. "compress/bptc_ldr": 0,
  53. "compress/hdr_mode": 0,
  54. "compress/lossy_quality": 0.7,
  55. "compress/mode": 0,
  56. "compress/normal_map": 0,
  57. "detect_3d": false,
  58. "flags/anisotropic": false,
  59. "flags/filter": false,
  60. "flags/mipmaps": false,
  61. "flags/repeat": 0,
  62. "flags/srgb": 2,
  63. "process/HDR_as_SRGB": false,
  64. "process/fix_alpha_border": true,
  65. "process/invert_color": false,
  66. "process/normal_map_invert_y": false,
  67. "process/premult_alpha": false,
  68. "size_limit": 0,
  69. "stream": false,
  70. "svg/scale": 1.0
  71. }
  72. vnen.tiled_tileset_importer={
  73. "custom_properties": true,
  74. "embed_internal_images": false,
  75. "image_flags": 3,
  76. "post_import_script": "",
  77. "save_tiled_properties": false,
  78. "tile_metadata": false
  79. }
  80. vnen.tiled_importer={
  81. "add_background": true,
  82. "collision_layer": 1,
  83. "custom_properties": true,
  84. "embed_internal_images": true,
  85. "image_flags": 0,
  86. "post_import_script": "",
  87. "save_tiled_properties": false,
  88. "tile_metadata": false,
  89. "uv_clip": true
  90. }
  91.  
  92. [input]
  93.  
  94. ui_left={
  95. "deadzone": 0.5,
  96. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  97. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  98. ]
  99. }
  100. ui_right={
  101. "deadzone": 0.5,
  102. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  103. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  104. ]
  105. }
  106. ui_up={
  107. "deadzone": 0.5,
  108. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  109. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  110. ]
  111. }
  112. ui_down={
  113. "deadzone": 0.5,
  114. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  115. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  116. ]
  117. }
  118. fire={
  119. "deadzone": 0.5,
  120. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
  121. ]
  122. }
  123. move_left={
  124. "deadzone": 0.5,
  125. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
  126. ]
  127. }
  128. move_right={
  129. "deadzone": 0.5,
  130. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
  131. ]
  132. }
  133. move_up={
  134. "deadzone": 0.5,
  135. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
  136. ]
  137. }
  138. move_down={
  139. "deadzone": 0.5,
  140. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
  141. ]
  142. }
  143. exchangeWeapon={
  144. "deadzone": 0.5,
  145. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"echo":false,"script":null)
  146. ]
  147. }
  148. throwWeapon={
  149. "deadzone": 0.5,
  150. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":103,"echo":false,"script":null)
  151. ]
  152. }
  153. mouse_roll_up={
  154. "deadzone": 0.5,
  155. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
  156. ]
  157. }
  158. mouse_roll_down={
  159. "deadzone": 0.5,
  160. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
  161. ]
  162. }
  163. interactive={
  164. "deadzone": 0.5,
  165. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
  166. ]
  167. }
  168. reload={
  169. "deadzone": 0.5,
  170. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
  171. ]
  172. }
  173. meleeAttack={
  174. "deadzone": 0.5,
  175. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
  176. ]
  177. }
  178. roll={
  179. "deadzone": 0.5,
  180. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(75, 15),"global_position":Vector2(79, 56),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
  181. ]
  182. }
  183. useActiveProp={
  184. "deadzone": 0.5,
  185. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null)
  186. ]
  187. }
  188. removeProp={
  189. "deadzone": 0.5,
  190. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"echo":false,"script":null)
  191. ]
  192. }
  193. exchangeProp={
  194. "deadzone": 0.5,
  195. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"echo":false,"script":null)
  196. ]
  197. }
  198. map={
  199. "deadzone": 0.5,
  200. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null)
  201. ]
  202. }
  203. menu={
  204. "deadzone": 0.5,
  205. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
  206. ]
  207. }
  208. mouse_left={
  209. "deadzone": 0.5,
  210. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(136, 13),"global_position":Vector2(139, 45),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
  211. ]
  212. }
  213.  
  214. [layer_names]
  215.  
  216. 2d_physics/layer_1="wall"
  217. 2d_physics/layer_2="bullet"
  218. 2d_physics/layer_3="prop"
  219. 2d_physics/layer_4="player"
  220. 2d_physics/layer_5="enemy"
  221. 2d_physics/layer_6="affiliation"
  222. 2d_physics/layer_7="onHead"
  223. 2d_physics/layer_8="debris"
  224. 2d_physics/layer_9="throwing"
  225.  
  226. [mono]
  227.  
  228. project/assembly_name="DungeonShooting"
  229.  
  230. [navigation]
  231.  
  232. 2d/default_edge_connection_margin=4
  233.  
  234. [physics]
  235.  
  236. 2d/default_gravity=0.0
  237. 2d/default_gravity_vector=Vector2(0, 0)
  238.  
  239. [rendering]
  240.  
  241. textures/canvas_textures/default_texture_filter=0
  242. textures/vram_compression/import_etc2_astc=true
  243. environment/defaults/default_clear_color=Color(0.109804, 0.0666667, 0.0901961, 1)
  244. viewport/hdr_2d=true
  245. 2d/snapping/use_gpu_pixel_snap=true
  246. environment/default_environment="res://default_env.tres"
  247.  
  248. [tiled_importer]
  249.  
  250. enable_json_format=true