namespace UI.TileSetEditor; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class TileSetEditor : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg /// </summary> public Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new Bg((TileSetEditorPanel)this, GetNode<Godot.Panel>("Bg")); return _L_Bg; } } private Bg _L_Bg; public TileSetEditor() : base(nameof(TileSetEditor)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Back /// </summary> public class Back : UiNode<TileSetEditorPanel, Godot.Button, Back> { public Back(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Save /// </summary> public class Save : UiNode<TileSetEditorPanel, Godot.Button, Save> { public Save(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Save Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Title /// </summary> public class Title : UiNode<TileSetEditorPanel, Godot.Label, Title> { public Title(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head /// </summary> public class Head : UiNode<TileSetEditorPanel, Godot.Panel, Head> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Back /// </summary> public Back L_Back { get { if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back")); return _L_Back; } } private Back _L_Back; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Save /// </summary> public Save L_Save { get { if (_L_Save == null) _L_Save = new Save(UiPanel, Instance.GetNode<Godot.Button>("Save")); return _L_Save; } } private Save _L_Save; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Title /// </summary> public Title L_Title { get { if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title")); return _L_Title; } } private Title _L_Title; public Head(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.ScrollContainer.Tab.Select /// </summary> public class Select : UiNode<TileSetEditorPanel, Godot.NinePatchRect, Select> { public Select(TileSetEditorPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.ScrollContainer.Tab /// </summary> public class Tab : UiNode<TileSetEditorPanel, Godot.Button, Tab> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.ScrollContainer.Select /// </summary> public Select L_Select { get { if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select")); return _L_Select; } } private Select _L_Select; public Tab(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Tab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.ScrollContainer /// </summary> public class ScrollContainer : UiNode<TileSetEditorPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.Tab /// </summary> public Tab L_Tab { get { if (_L_Tab == null) _L_Tab = new Tab(UiPanel, Instance.GetNode<Godot.Button>("Tab")); return _L_Tab; } } private Tab _L_Tab; public ScrollContainer(TileSetEditorPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer /// </summary> public class MarginContainer : UiNode<TileSetEditorPanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public MarginContainer(TileSetEditorPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot /// </summary> public class LeftRoot : UiNode<TileSetEditorPanel, Godot.Panel, LeftRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public LeftRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override LeftRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot /// </summary> public class RightRoot : UiNode<TileSetEditorPanel, Godot.Panel, RightRoot> { public RightRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override RightRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<TileSetEditorPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.LeftRoot /// </summary> public LeftRoot L_LeftRoot { get { if (_L_LeftRoot == null) _L_LeftRoot = new LeftRoot(UiPanel, Instance.GetNode<Godot.Panel>("LeftRoot")); return _L_LeftRoot; } } private LeftRoot _L_LeftRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.RightRoot /// </summary> public RightRoot L_RightRoot { get { if (_L_RightRoot == null) _L_RightRoot = new RightRoot(UiPanel, Instance.GetNode<Godot.Panel>("RightRoot")); return _L_RightRoot; } } private RightRoot _L_RightRoot; public HBoxContainer(TileSetEditorPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer /// </summary> public class VBoxContainer : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.Head /// </summary> public Head L_Head { get { if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head")); return _L_Head; } } private Head _L_Head; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; public VBoxContainer(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg /// </summary> public class Bg : UiNode<TileSetEditorPanel, Godot.Panel, Bg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public Bg(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Back /// </summary> public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Save /// </summary> public Save S_Save => L_Bg.L_VBoxContainer.L_Head.L_Save; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Title /// </summary> public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head /// </summary> public Head S_Head => L_Bg.L_VBoxContainer.L_Head; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.ScrollContainer.Tab.Select /// </summary> public Select S_Select => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer.L_ScrollContainer.L_Tab.L_Select; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.ScrollContainer.Tab /// </summary> public Tab S_Tab => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer.L_ScrollContainer.L_Tab; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer.L_ScrollContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer /// </summary> public MarginContainer S_MarginContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot /// </summary> public LeftRoot S_LeftRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot /// </summary> public RightRoot S_RightRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_Bg.L_VBoxContainer.L_HBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_Bg.L_VBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg /// </summary> public Bg S_Bg => L_Bg; }