namespace UI.TileSetEditorSegment; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class TileSetEditorSegment : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer /// </summary> public HSplitContainer L_HSplitContainer { get { if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorSegmentPanel)this, GetNode<Godot.HSplitContainer>("HSplitContainer")); return _L_HSplitContainer; } } private HSplitContainer _L_HSplitContainer; public TileSetEditorSegment() : base(nameof(TileSetEditorSegment)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture /// </summary> public class TileTexture : UiNode<TileSetEditorSegmentPanel, Godot.TextureRect, TileTexture> { public TileTexture(TileSetEditorSegmentPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg /// </summary> public class LeftBg : UiNode<TileSetEditorSegmentPanel, Godot.ColorRect, LeftBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.TileTexture /// </summary> public TileTexture L_TileTexture { get { if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture")); return _L_TileTexture; } } private TileTexture _L_TileTexture; public LeftBg(TileSetEditorSegmentPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override LeftBg Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer /// </summary> public class MarginContainer : UiNode<TileSetEditorSegmentPanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.LeftBg /// </summary> public LeftBg L_LeftBg { get { if (_L_LeftBg == null) _L_LeftBg = new LeftBg(UiPanel, Instance.GetNode<Godot.ColorRect>("LeftBg")); return _L_LeftBg; } } private LeftBg _L_LeftBg; public MarginContainer(TileSetEditorSegmentPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorSegment.HSplitContainer.Left /// </summary> public class Left : UiNode<TileSetEditorSegmentPanel, Godot.Panel, Left> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public Left(TileSetEditorSegmentPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Left Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer /// </summary> public class MarginContainer_1 : UiNode<TileSetEditorSegmentPanel, Godot.MarginContainer, MarginContainer_1> { public MarginContainer_1(TileSetEditorSegmentPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorSegment.HSplitContainer.Right /// </summary> public class Right : UiNode<TileSetEditorSegmentPanel, Godot.Panel, Right> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.MarginContainer /// </summary> public MarginContainer_1 L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer_1 _L_MarginContainer; public Right(TileSetEditorSegmentPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorSegment.HSplitContainer /// </summary> public class HSplitContainer : UiNode<TileSetEditorSegmentPanel, Godot.HSplitContainer, HSplitContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.Left /// </summary> public Left L_Left { get { if (_L_Left == null) _L_Left = new Left(UiPanel, Instance.GetNode<Godot.Panel>("Left")); return _L_Left; } } private Left _L_Left; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.Right /// </summary> public Right L_Right { get { if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right")); return _L_Right; } } private Right _L_Right; public HSplitContainer(TileSetEditorSegmentPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { } public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture /// </summary> public TileTexture S_TileTexture => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_TileTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg /// </summary> public LeftBg S_LeftBg => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left /// </summary> public Left S_Left => L_HSplitContainer.L_Left; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right /// </summary> public Right S_Right => L_HSplitContainer.L_Right; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer /// </summary> public HSplitContainer S_HSplitContainer => L_HSplitContainer; }