- using Godot;
- public static class GameConfig
- {
- /// <summary>
- /// 散射计算的默认距离
- /// </summary>
- public static readonly float ScatteringDistance = 300;
- /// <summary>
- /// 重力加速度
- /// </summary>
- public static readonly float G = 250f;
- /// <summary>
- /// 像素缩放
- /// </summary>
- public static readonly int WindowScale = 4;
- /// <summary>
- /// 游戏视图大小
- /// </summary>
- public static readonly Vector2 ViewportSize = new Vector2(480, 270);
- }