-
- public class Enemy : Role
- {
- public Enemy() : base(ResourcePath.prefab_role_Enemy_tscn)
- {
- AttackLayer = PhysicsLayer.Wall | PhysicsLayer.Props | PhysicsLayer.Player;
- Camp = CampEnum.Camp2;
-
- MoveSpeed = 20;
- LookTarget = GameApplication.Instance.Room.Player;
- }
-
- public override void _Process(float delta)
- {
- base._Process(delta);
- Attack();
- }
-
- public override void _PhysicsProcess(float delta)
- {
- base._PhysicsProcess(delta);
-
- if (LookTarget != null)
- {
- AnimatedSprite.Animation = AnimatorNames.ReverseRun;
- Velocity = (LookTarget.GlobalPosition - GlobalPosition).Normalized() * MoveSpeed;
- CalcMove(delta);
- }
- }
- }