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DungeonShooting / DungeonShooting_Godot / prefab / box / TreasureBox0001.tscn
  1. [gd_scene load_steps=12 format=3 uid="uid://d2gj0yuup0gdb"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/box/TreasureBox.cs" id="1_wxils"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_l4sas"]
  5. [ext_resource type="Texture2D" uid="uid://dladvmgql1pwe" path="res://resource/sprite/box/TreasureBox0001.png" id="3_eed5t"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_1v1is"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_l4sas")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_lewo8"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_l4sas")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = true
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = true
  29. shader_parameter/grey = 0.0
  30.  
  31. [sub_resource type="AtlasTexture" id="AtlasTexture_hserg"]
  32. atlas = ExtResource("3_eed5t")
  33. region = Rect2(0, 0, 32, 32)
  34.  
  35. [sub_resource type="AtlasTexture" id="AtlasTexture_8d3br"]
  36. atlas = ExtResource("3_eed5t")
  37. region = Rect2(0, 0, 32, 32)
  38.  
  39. [sub_resource type="AtlasTexture" id="AtlasTexture_fp844"]
  40. atlas = ExtResource("3_eed5t")
  41. region = Rect2(32, 0, 32, 32)
  42.  
  43. [sub_resource type="AtlasTexture" id="AtlasTexture_151ky"]
  44. atlas = ExtResource("3_eed5t")
  45. region = Rect2(64, 0, 32, 32)
  46.  
  47. [sub_resource type="SpriteFrames" id="SpriteFrames_e74dc"]
  48. animations = [{
  49. "frames": [{
  50. "duration": 1.0,
  51. "texture": SubResource("AtlasTexture_hserg")
  52. }],
  53. "loop": false,
  54. "name": &"default",
  55. "speed": 5.0
  56. }, {
  57. "frames": [{
  58. "duration": 1.0,
  59. "texture": SubResource("AtlasTexture_8d3br")
  60. }, {
  61. "duration": 1.0,
  62. "texture": SubResource("AtlasTexture_fp844")
  63. }, {
  64. "duration": 1.0,
  65. "texture": SubResource("AtlasTexture_151ky")
  66. }],
  67. "loop": false,
  68. "name": &"open",
  69. "speed": 8.0
  70. }]
  71.  
  72. [sub_resource type="RectangleShape2D" id="RectangleShape2D_j3yup"]
  73. size = Vector2(26, 11)
  74.  
  75. [node name="TreasureBox0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  76. collision_layer = 516
  77. script = ExtResource("1_wxils")
  78. ShadowSprite = NodePath("ShadowSprite")
  79. AnimatedSprite = NodePath("AnimatedSprite")
  80. Collision = NodePath("Collision")
  81.  
  82. [node name="ShadowSprite" type="Sprite2D" parent="."]
  83. z_index = -1
  84. material = SubResource("ShaderMaterial_1v1is")
  85.  
  86. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  87. material = SubResource("ShaderMaterial_lewo8")
  88. position = Vector2(0, -11)
  89. sprite_frames = SubResource("SpriteFrames_e74dc")
  90. animation = &"open"
  91.  
  92. [node name="Collision" type="CollisionShape2D" parent="."]
  93. position = Vector2(0, -1.5)
  94. shape = SubResource("RectangleShape2D_j3yup")