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DungeonShooting / DungeonShooting_Godot / prefab / bullet / laser / Laser0001.tscn
@小李xl 小李xl on 1 Feb 2024 882 bytes 宝箱互动, 新的子弹击中逻辑
  1. [gd_scene load_steps=4 format=3 uid="uid://d1q8jjtgi2wpu"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/laser/Laser.cs" id="1_3w0rp"]
  4. [ext_resource type="Texture2D" uid="uid://clfpbq1c1ilp1" path="res://resource/sprite/bullet/laser/Laser0001.png" id="2_uqalj"]
  5.  
  6. [sub_resource type="RectangleShape2D" id="RectangleShape2D_l4vuk"]
  7. resource_local_to_scene = true
  8.  
  9. [node name="Laser0001" type="Area2D" node_paths=PackedStringArray("Particles2D")]
  10. collision_layer = 2
  11. collision_mask = 0
  12. monitorable = false
  13. script = ExtResource("1_3w0rp")
  14. Particles2D = []
  15.  
  16. [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
  17. shape = SubResource("RectangleShape2D_l4vuk")
  18.  
  19. [node name="LineSprite" type="Sprite2D" parent="."]
  20. modulate = Color(1.5, 1.5, 1.5, 1)
  21. position = Vector2(0, 1.19209e-07)
  22. texture = ExtResource("2_uqalj")
  23. centered = false
  24. offset = Vector2(0, -8)