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DungeonShooting / DungeonShooting_Godot / src / framework / activity / ActivityFallData.cs
@小李xl 小李xl on 14 Mar 2023 582 bytes 修复部分新投抛系统存在的问题
  1. using Godot;
  2.  
  3. public class ActivityFallData
  4. {
  5. //----------- 用于记录原始信息 --------------
  6. public bool UseOrigin = true;
  7. public Shape2D OriginShape;
  8. public Vector2 OriginPosition;
  9. public float OriginRotation;
  10. public Vector2 OriginScale;
  11. public int OriginZIndex;
  12. public Vector2 OriginSpritePosition;
  13. public bool OriginCollisionEnable;
  14. public Vector2 OriginCollisionPosition;
  15. public float OriginCollisionRotation;
  16. public Vector2 OriginCollisionScale;
  17. public uint OriginCollisionMask;
  18. public uint OriginCollisionLayer;
  19. }