- using Godot;
- public interface IHurt
- {
- /// <summary>
- /// 受到伤害
- /// </summary>
- /// <param name="target">触发伤害的对象, 为 null 表示不存在对象或者对象已经被销毁</param>
- /// <param name="damage">伤害的量</param>
- /// <param name="angle">伤害角度(弧度制)</param>
- void Hurt(ActivityObject target, int damage, float angle);
- }