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DungeonShooting / DungeonShooting_Godot / resource / config / ActivityObject.json
  1. [
  2. {
  3. "Id": "role0001",
  4. "Type": 3,
  5. "Name": "\u73A9\u5BB6",
  6. "Intro": "\u73A9\u5BB6",
  7. "Details": "",
  8. "Prefab": "res://prefab/role/Role0001.tscn",
  9. "Icon": "res://resource/sprite/role/role0001/Role0001_Icon.png",
  10. "ShowInMapEditor": false
  11. },
  12. {
  13. "Id": "enemy0001",
  14. "Type": 4,
  15. "Name": "\u654C\u4EBA",
  16. "Intro": "\u654C\u4EBA",
  17. "Details": "",
  18. "Prefab": "res://prefab/role/Enemy0001.tscn",
  19. "Icon": "res://resource/sprite/role/enemy0001/enemy0001_Icon.png",
  20. "ShowInMapEditor": true
  21. },
  22. {
  23. "Id": "weapon0001",
  24. "Type": 5,
  25. "Name": "\u6B65\u67AA",
  26. "Intro": "",
  27. "Details": "",
  28. "Prefab": "res://prefab/weapon/Weapon0001.tscn",
  29. "Icon": "res://resource/sprite/weapon/weapon0001/Weapon0001.png",
  30. "ShowInMapEditor": true
  31. },
  32. {
  33. "Id": "weapon0002",
  34. "Type": 5,
  35. "Name": "\u9730\u5F39\u67AA",
  36. "Intro": "",
  37. "Details": "",
  38. "Prefab": "res://prefab/weapon/Weapon0002.tscn",
  39. "Icon": "res://resource/sprite/weapon/weapon0002/Weapon0002.png",
  40. "ShowInMapEditor": true
  41. },
  42. {
  43. "Id": "weapon0003",
  44. "Type": 5,
  45. "Name": "\u624B\u67AA",
  46. "Intro": "",
  47. "Details": "",
  48. "Prefab": "res://prefab/weapon/Weapon0003.tscn",
  49. "Icon": "res://resource/sprite/weapon/weapon0003/Weapon0003.png",
  50. "ShowInMapEditor": true
  51. },
  52. {
  53. "Id": "weapon0004",
  54. "Type": 5,
  55. "Name": "\u5200",
  56. "Intro": "",
  57. "Details": "",
  58. "Prefab": "res://prefab/weapon/Weapon0004.tscn",
  59. "Icon": "res://resource/sprite/weapon/knife1.png",
  60. "ShowInMapEditor": true
  61. },
  62. {
  63. "Id": "weapon0005",
  64. "Type": 5,
  65. "Name": "\u72D9\u51FB\u67AA",
  66. "Intro": "",
  67. "Details": "",
  68. "Prefab": "res://prefab/weapon/Weapon0005.tscn",
  69. "Icon": "res://resource/sprite/weapon/weapon0005/Weapon0005.png",
  70. "ShowInMapEditor": true
  71. },
  72. {
  73. "Id": "weapon0006",
  74. "Type": 5,
  75. "Name": "\u51B2\u950B\u67AA",
  76. "Intro": "",
  77. "Details": "",
  78. "Prefab": "res://prefab/weapon/Weapon0006.tscn",
  79. "Icon": "res://resource/sprite/weapon/weapon0006/Weapon0006.png",
  80. "ShowInMapEditor": true
  81. },
  82. {
  83. "Id": "weapon0007",
  84. "Type": 5,
  85. "Name": "\u6C64\u59C6\u900A\u51B2\u950B\u67AA",
  86. "Intro": "",
  87. "Details": "",
  88. "Prefab": "res://prefab/weapon/Weapon0007.tscn",
  89. "Icon": "res://resource/sprite/weapon/weapon0007/Weapon0007.png",
  90. "ShowInMapEditor": true
  91. },
  92. {
  93. "Id": "bullet0001",
  94. "Type": 6,
  95. "Name": "",
  96. "Intro": "",
  97. "Details": "",
  98. "Prefab": "res://prefab/bullet/Bullet0001.tscn",
  99. "Icon": "",
  100. "ShowInMapEditor": false
  101. },
  102. {
  103. "Id": "bullet0002",
  104. "Type": 6,
  105. "Name": "",
  106. "Intro": "",
  107. "Details": "",
  108. "Prefab": "res://prefab/bullet/Bullet0002.tscn",
  109. "Icon": "",
  110. "ShowInMapEditor": false
  111. },
  112. {
  113. "Id": "bullet0003",
  114. "Type": 6,
  115. "Name": "",
  116. "Intro": "",
  117. "Details": "",
  118. "Prefab": "res://prefab/bullet/Bullet0003.tscn",
  119. "Icon": "",
  120. "ShowInMapEditor": false
  121. },
  122. {
  123. "Id": "shell0001",
  124. "Type": 7,
  125. "Name": "",
  126. "Intro": "",
  127. "Details": "",
  128. "Prefab": "res://prefab/shell/Shell0001.tscn",
  129. "Icon": "",
  130. "ShowInMapEditor": false
  131. },
  132. {
  133. "Id": "shell0002",
  134. "Type": 7,
  135. "Name": "",
  136. "Intro": "",
  137. "Details": "",
  138. "Prefab": "res://prefab/shell/Shell0002.tscn",
  139. "Icon": "",
  140. "ShowInMapEditor": false
  141. },
  142. {
  143. "Id": "shell0003",
  144. "Type": 7,
  145. "Name": "",
  146. "Intro": "",
  147. "Details": "",
  148. "Prefab": "res://prefab/shell/Shell0003.tscn",
  149. "Icon": "",
  150. "ShowInMapEditor": false
  151. },
  152. {
  153. "Id": "effect0001",
  154. "Type": 8,
  155. "Name": "",
  156. "Intro": "\u654C\u4EBA\u6B7B\u4EA1\u788E\u7247",
  157. "Details": "",
  158. "Prefab": "res://prefab/effect/enemy/Effect0001.tscn",
  159. "Icon": "",
  160. "ShowInMapEditor": false
  161. },
  162. {
  163. "Id": "prop0001",
  164. "Type": 9,
  165. "Name": "\u978B\u5B50",
  166. "Intro": "\u63D0\u9AD8\u79FB\u52A8\u901F\u5EA6",
  167. "Details": "",
  168. "Prefab": "res://prefab/effect/enemy/Effect0001.tscn",
  169. "Icon": "res://resource/sprite/prop/buff/BuffProp0001.png",
  170. "ShowInMapEditor": true
  171. },
  172. {
  173. "Id": "prop0002",
  174. "Type": 9,
  175. "Name": "\u5FC3\u4E4B\u5BB9\u5668",
  176. "Intro": "\u63D0\u9AD8\u8840\u91CF\u4E0A\u9650",
  177. "Details": "",
  178. "Prefab": "res://prefab/prop/buff/BuffProp0002.tscn",
  179. "Icon": "res://resource/sprite/prop/buff/BuffProp0002.png",
  180. "ShowInMapEditor": true
  181. },
  182. {
  183. "Id": "prop0003",
  184. "Type": 9,
  185. "Name": "\u62A4\u76FE",
  186. "Intro": "\u53EF\u4EE5\u62B5\u6321\u5B50\u5F39\uFF0C\u968F\u65F6\u95F4\u63A8\u79FB\u81EA\u52A8\u6062\u590D",
  187. "Details": "",
  188. "Prefab": "res://prefab/prop/buff/BuffProp0003.tscn",
  189. "Icon": "res://resource/sprite/prop/buff/BuffProp0003.png",
  190. "ShowInMapEditor": true
  191. },
  192. {
  193. "Id": "prop0004",
  194. "Type": 9,
  195. "Name": "\u62A4\u76FE\u8BA1\u65F6\u5668",
  196. "Intro": "\u63D0\u9AD8\u62A4\u76FE\u6062\u590D\u901F\u5EA6",
  197. "Details": "",
  198. "Prefab": "res://prefab/prop/buff/BuffProp0004.tscn",
  199. "Icon": "res://resource/sprite/prop/buff/BuffProp0004.png",
  200. "ShowInMapEditor": true
  201. },
  202. {
  203. "Id": "prop0005",
  204. "Type": 9,
  205. "Name": "\u6740\u4F24\u5F39",
  206. "Intro": "\u63D0\u9AD8\u5B50\u5F39\u4F24\u5BB3",
  207. "Details": "",
  208. "Prefab": "res://prefab/prop/buff/BuffProp0005.tscn",
  209. "Icon": "res://resource/sprite/prop/buff/BuffProp0005.png",
  210. "ShowInMapEditor": true
  211. },
  212. {
  213. "Id": "prop0006",
  214. "Type": 9,
  215. "Name": "\u7EA2\u5B9D\u77F3\u6212\u6307",
  216. "Intro": "\u53D7\u4F24\u540E\u5EF6\u957F\u65E0\u654C\u65F6\u95F4",
  217. "Details": "",
  218. "Prefab": "res://prefab/prop/buff/BuffProp0006.tscn",
  219. "Icon": "res://resource/sprite/prop/buff/BuffProp0006.png",
  220. "ShowInMapEditor": true
  221. },
  222. {
  223. "Id": "prop0007",
  224. "Type": 9,
  225. "Name": "\u5907\u7528\u62A4\u76FE",
  226. "Intro": "\u53D7\u4F24\u65F6\u6709\u4E00\u5B9A\u6982\u7387\u62B5\u6D88\u4F24\u5BB3",
  227. "Details": "",
  228. "Prefab": "res://prefab/prop/buff/BuffProp0007.tscn",
  229. "Icon": "res://resource/sprite/prop/buff/BuffProp0007.png",
  230. "ShowInMapEditor": true
  231. },
  232. {
  233. "Id": "prop0008",
  234. "Type": 9,
  235. "Name": "\u773C\u955C",
  236. "Intro": "\u63D0\u9AD8\u6B66\u5668\u7CBE\u51C6\u5EA6",
  237. "Details": "",
  238. "Prefab": "res://prefab/prop/buff/BuffProp0008.tscn",
  239. "Icon": "res://resource/sprite/prop/buff/BuffProp0008.png",
  240. "ShowInMapEditor": true
  241. },
  242. {
  243. "Id": "prop0009",
  244. "Type": 9,
  245. "Name": "\u9AD8\u901F\u5B50\u5F39",
  246. "Intro": "\u63D0\u9AD8\u5B50\u5F39\u901F\u5EA6\u548C\u5C04\u7A0B",
  247. "Details": "",
  248. "Prefab": "res://prefab/prop/buff/BuffProp0009.tscn",
  249. "Icon": "res://resource/sprite/prop/buff/BuffProp0009.png",
  250. "ShowInMapEditor": true
  251. },
  252. {
  253. "Id": "prop0010",
  254. "Type": 9,
  255. "Name": "\u5206\u88C2\u5B50\u5F39",
  256. "Intro": "\u5B50\u5F39\u6570\u91CF\u7FFB\u500D, \u4F46\u662F\u7CBE\u51C6\u5EA6\u548C\u4F24\u5BB3\u964D\u4F4E",
  257. "Details": "",
  258. "Prefab": "res://prefab/prop/buff/BuffProp0010.tscn",
  259. "Icon": "res://resource/sprite/prop/buff/BuffProp0010.png",
  260. "ShowInMapEditor": true
  261. },
  262. {
  263. "Id": "prop5000",
  264. "Type": 9,
  265. "Name": "\u533B\u836F\u7BB1",
  266. "Intro": "\u4F7F\u7528\u540E\u56DE\u590D\u4E00\u9897\u7EA2\u5FC3",
  267. "Details": "",
  268. "Prefab": "res://prefab/prop/active/ActiveProp5000.tscn",
  269. "Icon": "res://resource/sprite/prop/active/ActiveProp5000.png",
  270. "ShowInMapEditor": true
  271. },
  272. {
  273. "Id": "prop5001",
  274. "Type": 9,
  275. "Name": "\u5F39\u836F\u7BB1",
  276. "Intro": "\u4F7F\u7528\u540E\u8865\u5145\u5F53\u524D\u6B66\u5668\u5907\u7528\u5F39\u836F",
  277. "Details": "",
  278. "Prefab": "res://prefab/prop/active/ActiveProp5001.tscn",
  279. "Icon": "res://resource/sprite/prop/active/ActiveProp5001.png",
  280. "ShowInMapEditor": true
  281. },
  282. {
  283. "Id": "other_door_e",
  284. "Type": 99,
  285. "Name": "",
  286. "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u4E1C\u4FA7)",
  287. "Details": "",
  288. "Prefab": "res://prefab/map/RoomDoor_E.tscn",
  289. "Icon": "",
  290. "ShowInMapEditor": false
  291. },
  292. {
  293. "Id": "other_door_w",
  294. "Type": 99,
  295. "Name": "",
  296. "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u897F\u4FA7)",
  297. "Details": "",
  298. "Prefab": "res://prefab/map/RoomDoor_W.tscn",
  299. "Icon": "",
  300. "ShowInMapEditor": false
  301. },
  302. {
  303. "Id": "other_door_s",
  304. "Type": 99,
  305. "Name": "",
  306. "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u5357\u4FA7)",
  307. "Details": "",
  308. "Prefab": "res://prefab/map/RoomDoor_S.tscn",
  309. "Icon": "",
  310. "ShowInMapEditor": false
  311. },
  312. {
  313. "Id": "other_door_n",
  314. "Type": 99,
  315. "Name": "",
  316. "Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u5317\u4FA7)",
  317. "Details": "",
  318. "Prefab": "res://prefab/map/RoomDoor_N.tscn",
  319. "Icon": "",
  320. "ShowInMapEditor": false
  321. }
  322. ]