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DungeonShooting / DungeonShooting_Godot / prefab / ui / Cursor.tscn
@小李xl 小李xl on 24 Aug 2022 869 bytes 架构调整
  1. [gd_scene load_steps=3 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/ui/Cursor.png" type="Texture" id=1]
  4. [ext_resource path="res://src/game/effect/Cursor.cs" type="Script" id=2]
  5.  
  6.  
  7. [node name="Cursor" type="Node2D"]
  8. z_index = 10
  9. script = ExtResource( 2 )
  10.  
  11. [node name="LT" type="Sprite" parent="."]
  12. texture = ExtResource( 1 )
  13. offset = Vector2( -2, -2 )
  14. region_enabled = true
  15. region_rect = Rect2( 0, 0, 4, 4 )
  16.  
  17. [node name="LB" type="Sprite" parent="."]
  18. texture = ExtResource( 1 )
  19. offset = Vector2( -2, 2 )
  20. region_enabled = true
  21. region_rect = Rect2( 0, 4, 4, 4 )
  22.  
  23. [node name="RT" type="Sprite" parent="."]
  24. texture = ExtResource( 1 )
  25. offset = Vector2( 2, -2 )
  26. region_enabled = true
  27. region_rect = Rect2( 4, 0, 4, 4 )
  28.  
  29. [node name="RB" type="Sprite" parent="."]
  30. texture = ExtResource( 1 )
  31. offset = Vector2( 2, 2 )
  32. region_enabled = true
  33. region_rect = Rect2( 4, 4, 4, 4 )