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DungeonShooting / DungeonShooting_Godot / src / game / item / ThrowComponent.cs
  1.  
  2. using Godot;
  3.  
  4. public class ThrowComponent : Component
  5. {
  6. public override void Ready()
  7. {
  8.  
  9. }
  10.  
  11. public virtual void StartThrow(Vector2 size, Vector2 start, float startHeight, float direction, float xSpeed,
  12. float ySpeed, float rotate)
  13. {
  14. }
  15. public virtual void StopThrow()
  16. {
  17.  
  18. }
  19. }