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DungeonShooting / DungeonShooting_Godot / src / game / manager / InputManager.cs
@小李xl 小李xl on 21 Sep 2022 301 bytes 编写代码ide样式
  1.  
  2. using Godot;
  3.  
  4. public static class InputManager
  5. {
  6. // public static Vector2 MousePosition => GameManager.Instance.GetGlobalMousePosition() / 4;
  7. //
  8. // public static Vector2 GetLocalMousePosition(Node2D target)
  9. // {
  10. // return target.GetLocalMousePosition() / 4;
  11. // }
  12. }