- using Godot;
-
- public class ActivityFallData
- {
- //----------- 用于记录原始信息 --------------
- public bool UseOrigin = true;
- public Shape2D OriginShape;
- public Vector2 OriginPosition;
- public float OriginRotation;
- public Vector2 OriginScale;
- public int OriginZIndex;
- public Vector2 OriginSpritePosition;
- public bool OriginCollisionEnable;
- public Vector2 OriginCollisionPosition;
- public float OriginCollisionRotation;
- public Vector2 OriginCollisionScale;
- public uint OriginCollisionMask;
- public uint OriginCollisionLayer;
- }