- [gd_scene load_steps=5 format=2]
-
- [ext_resource path="res://src/game/item/weapon/bullet/HighSpeedBullet.cs" type="Script" id=1]
- [ext_resource path="res://prefab/effect/Hit.tscn" type="PackedScene" id=2]
-
-
- [sub_resource type="Curve" id=1]
- _data = [ Vector2( 0, 0.781588 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
-
- [sub_resource type="Gradient" id=2]
- colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 0.705882 )
-
- [node name="HighSpeedBullet" type="Node2D"]
- script = ExtResource( 1 )
- Hit = ExtResource( 2 )
-
- [node name="Line" type="Line2D" parent="."]
- modulate = Color( 1, 0.937255, 0.843137, 1 )
- points = PoolVector2Array( 0, 0, 0, 10 )
- width = 1.0
- width_curve = SubResource( 1 )
- default_color = Color( 1, 1, 1, 1 )
- gradient = SubResource( 2 )
- begin_cap_mode = 2
- end_cap_mode = 2
-
- [node name="RayCast2D" type="RayCast2D" parent="."]
- visible = false