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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor.tscn
@小李xl 小李xl on 1 Mar 2023 420 bytes 测试房间门遮挡效果
  1. [gd_scene load_steps=2 format=3 uid="uid://b72vjthv7exo1"]
  2.  
  3. [sub_resource type="RectangleShape2D" id="RectangleShape2D_vke61"]
  4. size = Vector2(60, 66)
  5.  
  6. [node name="RoomDoor" type="RigidBody2D"]
  7. collision_layer = 0
  8. collision_mask = 0
  9.  
  10. [node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."]
  11.  
  12. [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
  13. shape = SubResource("RectangleShape2D_vke61")