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DungeonShooting / DungeonShooting_Godot / src / framework / SerializeVector2.cs
@lijincheng lijincheng on 2 Mar 2023 876 bytes 调整导航生成接口
  1.  
  2. using System.Text.Json.Serialization;
  3. using Godot;
  4.  
  5. /// <summary>
  6. /// 可序列化的 Vector2 对象
  7. /// </summary>
  8. public class SerializeVector2
  9. {
  10. public SerializeVector2(float x, float y)
  11. {
  12. X = x;
  13. Y = y;
  14. }
  15.  
  16. public SerializeVector2(Vector2 v)
  17. {
  18. X = v.X;
  19. Y = v.Y;
  20. }
  21.  
  22. public SerializeVector2(Vector2I v)
  23. {
  24. X = v.X;
  25. Y = v.Y;
  26. }
  27.  
  28. public SerializeVector2()
  29. {
  30. }
  31.  
  32. [JsonInclude]
  33. public float X { get; private set; }
  34. [JsonInclude]
  35. public float Y { get; private set; }
  36.  
  37. /// <summary>
  38. /// 转为 Vector2
  39. /// </summary>
  40. public Vector2 AsVector2()
  41. {
  42. return new Vector2(X, Y);
  43. }
  44.  
  45. /// <summary>
  46. /// 转为 Vector2I
  47. /// </summary>
  48. public Vector2I AsVector2I()
  49. {
  50. return new Vector2I((int)X, (int)Y);
  51. }
  52. }