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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0009.tscn
  1. [gd_scene load_steps=11 format=3 uid="uid://2lb2h8qunqyu"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_6fbtx"]
  4. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_eprgt"]
  5. [ext_resource type="SpriteFrames" uid="uid://c0xwj3kpk02ua" path="res://resource/spriteFrames/weapon/Weapon0009.tres" id="2_4kxpd"]
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  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("1_6fbtx")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
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  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("1_6fbtx")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27. shader_parameter/outline_use_blend = true
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  29. [sub_resource type="RectangleShape2D" id="RectangleShape2D_jbuu3"]
  30. size = Vector2(18, 6)
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  32. [sub_resource type="Animation" id="Animation_x136i"]
  33. length = 0.001
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  35. tracks/0/imported = false
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  54. "transitions": PackedFloat32Array(1),
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  72. tracks/3/enabled = true
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  83. [sub_resource type="Animation" id="Animation_3piau"]
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  85. length = 3.0
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  89. tracks/0/enabled = true
  90. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  91. tracks/0/interp = 1
  92. tracks/0/loop_wrap = true
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  94. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  95. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  96. "update": 0,
  97. "values": [0, 0, 0.5, 0.5, 0]
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  100. [sub_resource type="Animation" id="Animation_juv2q"]
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  103. step = 0.02
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  106. tracks/0/enabled = true
  107. tracks/0/path = NodePath(".:rotation")
  108. tracks/0/interp = 1
  109. tracks/0/loop_wrap = true
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  124. "transitions": PackedFloat32Array(1),
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  126. "values": [&"reloading_frame"]
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  130. tracks/2/enabled = true
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  141. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
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  144. "floodlight": SubResource("Animation_3piau"),
  145. "reloading": SubResource("Animation_juv2q")
  146. }
  147.  
  148. [node name="Weapon0009" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
  149. collision_layer = 4
  150. script = ExtResource("1_eprgt")
  151. FirePoint = NodePath("AnimatedSprite/FirePoint")
  152. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  153. GripPoint = NodePath("GripPoint")
  154. AnimationPlayer = NodePath("AnimationPlayer")
  155. ShadowSprite = NodePath("ShadowSprite")
  156. AnimatedSprite = NodePath("AnimatedSprite")
  157. Collision = NodePath("Collision")
  158.  
  159. [node name="ShadowSprite" type="Sprite2D" parent="."]
  160. z_index = -1
  161. material = SubResource("ShaderMaterial_cbiyh")
  162.  
  163. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  164. material = SubResource("ShaderMaterial_o36tv")
  165. sprite_frames = ExtResource("2_4kxpd")
  166. animation = &"reloading_frame"
  167.  
  168. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  169. position = Vector2(-2, -2)
  170.  
  171. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  172. position = Vector2(13, -0.5)
  173.  
  174. [node name="GripPoint" type="Marker2D" parent="."]
  175. position = Vector2(-6, 1)
  176.  
  177. [node name="Collision" type="CollisionShape2D" parent="."]
  178. visible = false
  179. position = Vector2(0, 1)
  180. shape = SubResource("RectangleShape2D_jbuu3")
  181.  
  182. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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  184. "": SubResource("AnimationLibrary_trkjd")
  185. }