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DungeonShooting / DungeonShooting_Godot / src / config / ExcelConfig_EnemyBase.cs
@小李xl 小李xl on 23 Nov 2023 2 KB 添加敌人属性表
  1. using System.Text.Json.Serialization;
  2. using System.Collections.Generic;
  3.  
  4. namespace Config;
  5.  
  6. public static partial class ExcelConfig
  7. {
  8. public class EnemyBase
  9. {
  10. /// <summary>
  11. /// 表Id
  12. /// </summary>
  13. [JsonInclude]
  14. public string Id;
  15.  
  16. /// <summary>
  17. /// 绑定的ActivityBase表数据
  18. /// </summary>
  19. public ActivityBase Activity;
  20.  
  21. /// <summary>
  22. /// 备注
  23. /// </summary>
  24. [JsonInclude]
  25. public string Remark;
  26.  
  27. /// <summary>
  28. /// 移动速度
  29. /// </summary>
  30. [JsonInclude]
  31. public float MoveSpeed;
  32.  
  33. /// <summary>
  34. /// 移动加速度
  35. /// </summary>
  36. [JsonInclude]
  37. public float Acceleration;
  38.  
  39. /// <summary>
  40. /// 移动摩擦力, 仅用于人物基础移动
  41. /// </summary>
  42. [JsonInclude]
  43. public float Friction;
  44.  
  45. /// <summary>
  46. /// 是否可以拾起武器
  47. /// </summary>
  48. [JsonInclude]
  49. public bool CanPickUpWeapon;
  50.  
  51. /// <summary>
  52. /// 视野半径, 单位像素, 发现玩家后改视野范围可以穿墙
  53. /// </summary>
  54. [JsonInclude]
  55. public float ViewRange;
  56.  
  57. /// <summary>
  58. /// 发现玩家后跟随玩家的视野半径
  59. /// </summary>
  60. [JsonInclude]
  61. public float TailAfterViewRange;
  62.  
  63. /// <summary>
  64. /// 背后的视野半径, 单位像素
  65. /// </summary>
  66. [JsonInclude]
  67. public float BackViewRange;
  68.  
  69. /// <summary>
  70. /// 返回浅拷贝出的新对象
  71. /// </summary>
  72. public EnemyBase Clone()
  73. {
  74. var inst = new EnemyBase();
  75. inst.Id = Id;
  76. inst.Activity = Activity;
  77. inst.Remark = Remark;
  78. inst.MoveSpeed = MoveSpeed;
  79. inst.Acceleration = Acceleration;
  80. inst.Friction = Friction;
  81. inst.CanPickUpWeapon = CanPickUpWeapon;
  82. inst.ViewRange = ViewRange;
  83. inst.TailAfterViewRange = TailAfterViewRange;
  84. inst.BackViewRange = BackViewRange;
  85. return inst;
  86. }
  87. }
  88. private class Ref_EnemyBase : EnemyBase
  89. {
  90. [JsonInclude]
  91. public string __Activity;
  92.  
  93. }
  94. }